This one turned at low speed. Try it for yourself on WM2D. Maby the people saying it won't work just don't want us to build it, and find out it does.
Mike
Search found 23 matches
- Tue Aug 09, 2005 3:20 am
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
- Tue Aug 09, 2005 3:12 am
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
Hello ME, WM2D says it will at low speed. When my test wheel is done, I will know for sure. Georg says that the centrifugal force will govern the RPM and not let it get out of control. but I'm not sure what he means by this: But he wasted 100 percent of the energy instead of reusing it. We work with...
- Fri Aug 05, 2005 8:16 pm
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
Jonathan, I have come to the sad conclusion that this design Will Not Work just as snpssaini tried to tell me. I have received 3 E-Mails full of information on this type of wheel and why they don't work. Enough information to convince me that it will not work. One good reason was centrifugal force w...
- Fri Aug 05, 2005 1:07 pm
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
I tried to build the full wheel on WM2D but it gets realy slow I dont think my computer is capable. To me this is a proof of concept approach and the real tests must be experienced in real world conditions. I have set the air resistance to high and it still performed as I hoped. Here is what happens...
- Fri Aug 05, 2005 12:44 pm
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
OK guys, I found a better way to put this on WM2D, and it seems to run a little better and shows more torque. Although, this design would be much harder to build in the real world. I used a series of cogs and a toothed drive wheel with a ratchet pawl to hold drive wheel position during decent. Ken, ...
- Fri Aug 05, 2005 9:15 am
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
Ken,
I found that if you right click on my WM2D test wheel post and select copy you can then paste it to your WM2D work area, then you can bulid right over it this way you will have an exact copy to test.
pretty cool
Mike
I found that if you right click on my WM2D test wheel post and select copy you can then paste it to your WM2D work area, then you can bulid right over it this way you will have an exact copy to test.
pretty cool
Mike
- Fri Aug 05, 2005 8:59 am
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
Hello Ken, You are right I had the same problems for a while, but after adjusting the contact point and period just right it works. I can now do it easily there is a sweet spot where this happens also with your model, you are missing a essential piece the rest for the rubber track if there is no res...
- Fri Aug 05, 2005 7:43 am
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
Yes Georg,
"The future has begun" and soon you theories will be proven.
Thank you for inspiring me.
Mike
"Free energy for free minds"
"The future has begun" and soon you theories will be proven.
Thank you for inspiring me.
Mike
"Free energy for free minds"
- Fri Aug 05, 2005 7:11 am
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
Hello Fletcher, The WM2D test wheel performed just as I was hoping it would. The idea: Drive wheels are rotated into position starting at 12:00 and reach the desirable position (eccentric weight at outer most edge) shortly after. The trick is to use a one way roller bearing or sometimes called a rol...
- Thu Aug 04, 2005 11:34 pm
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
This is my WM2D test setup.
- Thu Aug 04, 2005 10:15 pm
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
re: Mikes Wheel Idea
Hello, Thank you Jim, the McMaster-Carr site is great and the prices on the one way bearings (roller clutch) are very reasonable. Thank you Ken, I will find the center of gravity at each 5° of rotation. I now have the WM2D software, and I ran a simulation of my wheel idea. Instead of the one way be...
- Thu Aug 04, 2005 7:49 am
- Forum: General Discussion
- Topic: Mikes Wheel Idea
- Replies: 40
- Views: 17719
Mikes Wheel Idea
Hello all, I have been thinking alot about Georg Künstler's ideas. While looking at his wheel drawings I thought maby it would be better to add a one way bearing to the weighted wheels so it would have a smoother rotation without swinging. To me this looks like the way to go. I will try to make a t...
- Wed Aug 03, 2005 11:11 am
- Forum: General Discussion
- Topic: Georg Künstler's Ideas...
- Replies: 486
- Views: 218732
re: Georg Künstler's Ideas...
Thats OK Jonathan, I can clearly see now that my idea will not work.
Thanks for your help
Mike
Thanks for your help
Mike
- Wed Aug 03, 2005 6:59 am
- Forum: General Discussion
- Topic: Georg Künstler's Ideas...
- Replies: 486
- Views: 218732
re: Georg Künstler's Ideas...
Hello Jonathan, Your WM2D model is very nice work and I thank you. It is very close to what I ment, If you could move the pendulum away from the wheel so there is no contact between them, and play with the connecting rod positions ( pin it closer to the center wheels axis and farther from the pendul...
- Wed Aug 03, 2005 12:13 am
- Forum: General Discussion
- Topic: Georg Künstler's Ideas...
- Replies: 486
- Views: 218732
re: Georg Künstler's Ideas...
While thinking about Georg's ideas I pictured this. can someone please try this with working model 2d I would like to know how it does. Or what your comments are about it.
Thank you
Thank you