Mayday! Mayday!!!
Moderator: scott
re: Mayday! Mayday!!!
Hi everybody!
Too much idle time to kill.
So the perpetual search for a gravity wheel goes on and on and on.
Below is a drawing of my latest find.
Any comments?
Raj
Too much idle time to kill.
So the perpetual search for a gravity wheel goes on and on and on.
Below is a drawing of my latest find.
Any comments?
Raj
- path_finder
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- Joined: Wed Dec 10, 2008 9:32 am
- Location: Paris (France)
re: Mayday! Mayday!!!
Dear raj,
Why not this one?
edited:
For memory
http://www.besslerwheel.com/forum/files ... cross2.jpg
http://www.besslerwheel.com/forum/files ... acock2.jpg
http://www.besslerwheel.com/forum/files ... acock1.jpg
http://www.besslerwheel.com/forum/files ... mover4.jpg
Why not this one?
edited:
For memory
http://www.besslerwheel.com/forum/files ... cross2.jpg
http://www.besslerwheel.com/forum/files ... acock2.jpg
http://www.besslerwheel.com/forum/files ... acock1.jpg
http://www.besslerwheel.com/forum/files ... mover4.jpg
I cannot imagine why nobody though on this before, including myself? It is so simple!...
re: Mayday! Mayday!!!
Dear Path_Finder!
I am, thoroughly, convinced that THIS ONE is a very good concept, from the start.
But I am stuck with it. I can't move any further with it.
What I desperately need is to build and TEST the concept.
I am trying my best for a build a model, but to no avail. Reasons? I have already mentioned so many times on this forum:
1. Lack of materials available here.
2. Lack of expertise and precision building.
Below is a picture of my unworkable model build I tried this week.
Raj
I am, thoroughly, convinced that THIS ONE is a very good concept, from the start.
But I am stuck with it. I can't move any further with it.
What I desperately need is to build and TEST the concept.
I am trying my best for a build a model, but to no avail. Reasons? I have already mentioned so many times on this forum:
1. Lack of materials available here.
2. Lack of expertise and precision building.
Below is a picture of my unworkable model build I tried this week.
Raj
-
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- Joined: Tue Jan 31, 2012 7:19 pm
- Location: northern ireland
re: Mayday! Mayday!!!
Thats a difficult build Raj without proper materials,credit to you for having a go,failure or not you will have a better insight to your design and any problems...Good Luck.
- getterdone
- Aficionado
- Posts: 683
- Joined: Tue Jul 29, 2008 12:27 pm
re: Mayday! Mayday!!!
I agree with Rass, you build and your learn. The quality of the builds will improve with experience, it's all a learning process. I've seen some builds that were made out of cardboard, and the result of the test was just as valid as anything I've built. I think your an insperation, don't give up.
Best of luck
Best of luck
Beer is the cause and the solution of all my problems.
- getterdone
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-
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re: Mayday! Mayday!!!
Ah, but a man's reach should exceed his grasp. Or what's a heaven for?
Robert Browning 1855
Robert Browning 1855
- cloud camper
- Devotee
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Re: re: Mayday! Mayday!!!
It seems there is already a perfect solution for you. You will not need anyraj wrote:
I am, thoroughly, convinced that THIS ONE is a very good concept, from the start.
But I am stuck with it. I can't move any further with it.
What I desperately need is to build and TEST the concept.
I am trying my best for a build a model, but to no avail. Reasons? I have already mentioned so many times on this forum:
1. Lack of materials available here.
2. Lack of expertise and precision building.
Below is a picture of my unworkable model build I tried this week.
Raj
materials or any building expertise.
It is a very inexpensive computer program called WM2D. It requires no programming and is totally visually based. One can simulate dozens of designs without having to beg others to validate their concepts or do animations for them.
Lots of training demos and tutorials to get you up to speed fast.
One can change parameters quickly, scale up or down, progressively add friction, give mechanisms a starting push, put a load on them immediately on startup or let them run for a while before adding the load. CF effects will be immediately apparent. The view is only 2D but with extensive layering capabilities, it's almost 3D. This is a wonderful program!
The program was not created on a total energy basis, rather it computes continued movement of the device based on iterative computations given initial conditions, so it is possible to design mechanisms that gain energy.
It is available for a free 8 day trial after which you can purchase a 6 mo or 12 mo student license for $30 or $50 respectively. I have only spent $150 US to keep up my license for three years. The sign up form for the student edition asks you to state an educational organization. For that you can just state that you are a student at Bessler U on Mauritius. They have never checked for formal student status on my license.
http://www.design-simulation.com/WM2D/demo.php
re: Mayday! Mayday!!!
Thank you Cloud Camper, and everybody else.
Path_Finder's animations have more than shown positive signs that my gravity wheel design has something good about it,
Any more simulations, even if I try it myself, will most probably show identical results.
As you will all agree, a physical, working model is the ultimate proof.
A working model, I am slowly trying to build. But I am not betting a penny on my successful build.
Maybe, sooner or later, someone else will have a go, and find that my gravity wheel concept is flawed after all.
Raj
Path_Finder's animations have more than shown positive signs that my gravity wheel design has something good about it,
Any more simulations, even if I try it myself, will most probably show identical results.
As you will all agree, a physical, working model is the ultimate proof.
A working model, I am slowly trying to build. But I am not betting a penny on my successful build.
Maybe, sooner or later, someone else will have a go, and find that my gravity wheel concept is flawed after all.
Raj
re: Mayday! Mayday!!!
raj states:
"Thank you Cloud Camper, and everybody else.
Path_Finder's animations have more than shown positive signs that my gravity wheel design has something good about it, "
raj
..?? I was under the impression, they already had a "Runner"
It just needs a little fattening...at home.
Library may be closing...perhaps I can try staying in touch from home..
Will come back here wednesday in any case.
richard
"Thank you Cloud Camper, and everybody else.
Path_Finder's animations have more than shown positive signs that my gravity wheel design has something good about it, "
raj
..?? I was under the impression, they already had a "Runner"
It just needs a little fattening...at home.
Library may be closing...perhaps I can try staying in touch from home..
Will come back here wednesday in any case.
richard
where man meets science and god meets man never the twain shall meet...till god and man and science sit at gods great judgement seat..a tribute to Bessler....kipling I think
- cloud camper
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Re: re: Mayday! Mayday!!!
No worries Raj, I wish you great success. All I'm trying to say is there'sraj wrote:Thank you Cloud Camper, and everybody else.
Path_Finder's animations have more than shown positive signs that my gravity wheel design has something good about it,
Any more simulations, even if I try it myself, will most probably show identical results.
As you will all agree, a physical, working model is the ultimate proof.
A working model, I am slowly trying to build. But I am not betting a penny on my successful build.
Maybe, sooner or later, someone else will have a go, and find that my gravity wheel concept is flawed after all.
Raj
no reason to exclude simulation for your designs. I've found the program
to be highly accurate so you could save yourself hundreds of hours in
building by simulating first. The sim can verify or debunk your ideas far
faster and more precisely than a mechanical build. With the sim, you could know in a day or two whether your concepts were sound as opposed
to a build which could take weeks or months.
I'm sure you understand that an animation is in no way an actual physics
simulation. If I get some time, I may try simulating your design myself.
Of course I would share results. Hopefully, someone else will beat me to it!
- path_finder
- Addict
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- Location: Paris (France)
re: Mayday! Mayday!!!
Dear cloud camper,
As explained earlier in this topic: http://www.besslerwheel.com/forum/viewt ... 7995#97995
Who will have the pertinence to build it?
As explained earlier in this topic: http://www.besslerwheel.com/forum/viewt ... 7995#97995
Make a new simulation with WMD2 will bring us nothing more.path_finder wrote:Dear charly2,
Once again the confidence in the crystal ball will not replace the experience accumulated building after building.
IMHO the WMD2 software is one of the major reason why we did not found the solution until now.
Who will have the pertinence to build it?
I cannot imagine why nobody though on this before, including myself? It is so simple!...
re: Mayday! Mayday!!!
IMHO the WMD2 software is one of the major reason why we did not found the solution until now.
The reason the answer hasn't been found isn't due to WM2D. It is due to the failure of people learning what and why something will, or won't work, and peoples inability to see, and make use of the correct principle that is apparently "found in nature." Decent simulations of certain mechanisms will clearly show the problems with the design. Used properly, WM2D is a perfectly good tool for basic demonstrations, particularly when gravity OB is your chosen prime mover.
If Raj can learn the the true reason why a particular principle, (eg grav. OB) will not work, by simulation or by 100 builds, it is the final result that is important. Not how he, or you gets to that point.
IMO A balanced approach between building, simulations, and mathematical investigation is much more productive than just building.
Raj, correct use of the materials available is important. Even though your build is sagging in the middle, I am sure you could solve that problem by redesigning to suit the material, or perhaps some bracing.
Good effort!
re: Mayday! Mayday!!!
Hello Everybody!
A very good morning from Mauritius.
I made my daily morning visit to BW.com as usual, And what emotional reads I got from Rocky, Jim_Mitch and others.
Well done gentlemen, reminding us all, of the Bessler's GREAT feat 300 years ago yesterday.
Our search for that elusive Re-discovery goes on.
Please allow me to post a drawing I did before going to bed last night 06/06/2012
Raj
A very good morning from Mauritius.
I made my daily morning visit to BW.com as usual, And what emotional reads I got from Rocky, Jim_Mitch and others.
Well done gentlemen, reminding us all, of the Bessler's GREAT feat 300 years ago yesterday.
Our search for that elusive Re-discovery goes on.
Please allow me to post a drawing I did before going to bed last night 06/06/2012
Raj
re: Mayday! Mayday!!!
Hi Forum friends!
Above is a drawing of my gravity wheel design, with last changes done yesterday, on the 300th Anniversary of Bessler's wheel public presentation on June 6, 1712.
Today, I have the pleasure to attempt a build of my gravity wheel based on my new drawing.
I am hoping to present to you all my complete gravity wheel build attempt, by this week end.
Below is a picture of part of my gravity (drum) wheel showing the inner wheel on one side of the drum wheel.
I shall be posting pictures of my build, as I go along with my build.
Comments, if any, will be much appreciated.
Raj
Above is a drawing of my gravity wheel design, with last changes done yesterday, on the 300th Anniversary of Bessler's wheel public presentation on June 6, 1712.
Today, I have the pleasure to attempt a build of my gravity wheel based on my new drawing.
I am hoping to present to you all my complete gravity wheel build attempt, by this week end.
Below is a picture of part of my gravity (drum) wheel showing the inner wheel on one side of the drum wheel.
I shall be posting pictures of my build, as I go along with my build.
Comments, if any, will be much appreciated.
Raj