With elasticity set to 1 and all the masses the same, starting the cue ball at 80 in/sec caused it to rebound in the opposite direction after impact, with about -12 in/sec. I had to lower the elasticity to .67 in order for the cur ball to stop after the transfer, or in had to lower the velocity of the cur ball.Kirk wrote:Ever find out what made the numbers skiwonk yesterday?
Not sure what this elasticity ... lower the velocity for it to be zero.
As I understand it full transfer of momentum requires matching the masses. Not velocity dependent.
Either the simulator is screwed or there is something we are missing, and even though at times I want to through it out the window, I still have not because most often after studying the results I find it does increase me understanding.
I'll keep looking into it and let you know. I'll also try some other programs to cross check.
Obviously I could do this in reality, but I don't have a pool table handy and it is nice attach graphs to objects and see what is going on in detail and be able to slow things down for study. Plus at the end you have a diagram or even animation to show others. Obviously it needs to be correct to have value, but that is where comparing it to reality keeps it honest!
Thanks Ralph. I'm trying to get an apples to apples comparison to reality without making apple sauce. :-)