The last toy
Moderator: scott
re: The last toy
Sorry. I assumed everyone would know the Thing image.
http://www.cybrtown.com/~mike/images/thing.jpg
http://www.cybrtown.com/~mike/images/thing.jpg
re: The last toy
Also do a search on google images for spindle whorl, a small flywheel that regulates the speed of a spinning wheel.
They appear as weights with a hole pierced thru center.
http://images.google.com/images?hl=en&l ... a=N&tab=wi
They appear as weights with a hole pierced thru center.
http://images.google.com/images?hl=en&l ... a=N&tab=wi
re: The last toy
All the toys on the last page of MT, except the Jacobs Ladder, seem to indicate a force applied in one plane is redirected or causes a motion at right angles. The push-pull toys: you pull out on the handles horizontally and this causes the hammers to move more or less vertically; the extender device: If held as shown on the toy page, a force is applied horizontally to the handles which results in a vertical movement; the flipping top: a rotational force is applied in the horizontal plane that causes the top to flip over, which is movement in the vertical. This horizontal / vertical thing seems to connect with John Collins translation in a recent post about the Crossbar, or maybe it should have been Cross-Force. One of the toy page translations says the game should be played a different way. Could this mean that instead of a horizontal force causing a vertical movement, the different way would be a vertical movement causes a horizontal force?
Jeff
Jeff
re: The last toy
Stewart, Thanks for the GIF Animator link!
How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?
re: The last toy
That's neat! It doesn't work though does it?
Disclaimer: I reserve the right not to know what I'm talking about and not to mention this possibility in my posts. This disclaimer also applies to sentences I claim are quotes from anybody, including me.
re: The last toy
Jonathan, that is the big question I'm searching for.
I wrote a Visual Basic program that I took the pictures from to generated the animated gif. With the VB program I can change the size & distance of the sprockets, the density of the weights, the distance required for the weight to drop in the cylinder and the step distance between calculations. I assume a constant weight drop speed. The program sums the downward forces on each side. I sometimes get positive results and sometimes negative results using different parameters. I've gone through the code twice now looking for some logic or programing error but have found none. But that does not mean there is not an error!
I have some ideas I want to try that might make this work. It is a lot easier to make a virtual machine than a physical one. There are risks of errors in writing formulas and code. But if a virtual machine looks like it won't work you have saved yourself time and money building a working model. In writing the program I get a good understanding of what is happening with a device.
When a real working device is found, I am sure it will follow the physical laws of nature which can be modeled in a program.
I wrote a Visual Basic program that I took the pictures from to generated the animated gif. With the VB program I can change the size & distance of the sprockets, the density of the weights, the distance required for the weight to drop in the cylinder and the step distance between calculations. I assume a constant weight drop speed. The program sums the downward forces on each side. I sometimes get positive results and sometimes negative results using different parameters. I've gone through the code twice now looking for some logic or programing error but have found none. But that does not mean there is not an error!
I have some ideas I want to try that might make this work. It is a lot easier to make a virtual machine than a physical one. There are risks of errors in writing formulas and code. But if a virtual machine looks like it won't work you have saved yourself time and money building a working model. In writing the program I get a good understanding of what is happening with a device.
When a real working device is found, I am sure it will follow the physical laws of nature which can be modeled in a program.
How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?
re: The last toy
Even though one weight crosses the other on the right or ascending side that does not change the value of the weight they will still be balanced.
Nice animation though. Here is a link to some nice 3d shareware programs.
http://www.3dlinks.com/links.cfm?catego ... tegoryid=2
Some with wheels, balls, etc.
Nice animation though. Here is a link to some nice 3d shareware programs.
http://www.3dlinks.com/links.cfm?catego ... tegoryid=2
Some with wheels, balls, etc.
re: The last toy
http://www.hcrs.at/VIDEOS/WENDEB.MPG
This crazy top is what you guys are talking about, right??
Maybe high enough revs will make it weightless.. ?
This crazy top is what you guys are talking about, right??
Maybe high enough revs will make it weightless.. ?
re: The last toy
Jeff said:
Jeff also said:
It probably makes more sense to discuss this further under the other post (The A/B toy).
Jim - I'm glad the GIF animator link was useful for you - the animation you've posted is great! Good luck with your experiments.
MikeR - thanks for the video of the tippe-top, it's hypnotising - I could watch it for hours!
All the best
Stewart
You're right Jeff, and I think the A/B toy (what we've all been referring to as the Jacob's Ladder toy) also does the same. See my post called "The A/B toy".All the toys on the last page of MT, except the Jacobs Ladder, seem to indicate a force applied in one plane is redirected or causes a motion at right angles.
Jeff also said:
I think it could be either, or possibly both. The falling of a weight on one side of the wheel (maybe the "lazy tongs" toy), causes horizontal movement across the wheel (the "hammer men" toy), causing the lifting of a weight on the opposite side of the wheel (the "chain" toy).One of the toy page translations says the game should be played a different way. Could this mean that instead of a horizontal force causing a vertical movement, the different way would be a vertical movement causes a horizontal force?
It probably makes more sense to discuss this further under the other post (The A/B toy).
Jim - I'm glad the GIF animator link was useful for you - the animation you've posted is great! Good luck with your experiments.
MikeR - thanks for the video of the tippe-top, it's hypnotising - I could watch it for hours!
All the best
Stewart
re: The last toy
That is a great video! Does anyone know where you can buy one of those?
Disclaimer: I reserve the right not to know what I'm talking about and not to mention this possibility in my posts. This disclaimer also applies to sentences I claim are quotes from anybody, including me.
re: The last toy
could the 2 horiz lines represent the wheel and its direction of rotation? and is it indicating that some internal part rotates or operates at 90 degrees to the main whel body?..........just a throw-away thought....
Regardz 2 all
J
Regardz 2 all
J