Fletcher. But usually that results in stuff going crazy for no apparent reason. This (Algodoo?) simulation seems smooth only with an unusual bounce effect. Unsure if it interpolates its frames over some coarse calculus in order to create enough Frames-per-Seconds; that could explain it.
I was actually thinking of that curved polygon in WM2D doing weird collisions: gave me a couple of "runners" too.
phj wrote:No unusual input was done at my side. Just wood and gold (the weights).
Well in that case the only thing left is to create a real life model made out of wood and gold...
At least I agree it should work when things would really bounce like you show, I'm just not convinced they really do. At least it simulates, but what do you think?
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
I don't know if it will work in real life.
I just followed some old drawings made by my granddad who studied Bessler (my Granddad was from Germany).
Only difference: He used springs in the wheel where the small weight hits the sides.
And raj, sorry for hijacking your thread, I should of course have started a new. You're doing a great job.
raj wrote:Anybody can attempt animation, even without a computer software, because no real data is required to make anything move.
Computer simulation designed by top engineering brains, is the next best method of testing to actual physical build test, of mechanical concepts.
Again what I learnt in my first days at the Open University in UK, back in the 1970's, regarding computers is '' Garbage in, Garbage out.''
Even an animation has its place in visualizing an idea.
I think a computer is best as an accelerator for things you could also have done manually or otherwise things tend to become a never ending story.
But when your simulation is the one creating questions then the answer is likely elsewhere.
Could you create a simulation where you simply drop that gold-weight on a flat wooden floor?
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
@ those who are following my auto wheel concept.
This gif video doesn't prove that my concept works.
But it proves the is no linkage blocking as has been discussed by some.
Quote "I just followed some old drawings made by my granddad who studied Bessler (my Granddad was from Germany). "
----
Thats interesting . Do you know approximately when he left Germany and when he became interested in Bessler ?
One of our deceased members from a few years ago ('Doc') took up an interest in Bessler as a result of some relative or a relative of some friends of his who originated in Germany and who constructed a behemoth of a machine in iron that now resides with 'Justsomeone '.
IIRC Doc talked about the existance of some documentation that came from Germany with the original designer of the machine which was lost . Again if I am remembering correctly , - this should be recorded in Doc's posts . (Doc was a colourful 'quick on the draw' character - worth reading his posts if you havn't done so already !).
The reason I'm mentioning this is that I can see in your drawings above and those of the "BuzzSaw" that Doc worked on { and that Justsomeone should be doing now :) } a similarity in an attempt to utilise the rotary force developed in weights in a rotating environment , to drive the Wheel .
Makes me wonder whether Doc's relative and your Grandfather had access to similar information that has since been lost !
Did you inherit your Grandfather's archives as well as his interest ? : )
Have had the solution to Bessler's Wheel approximately monthly for over 30 years ! But next month is "The One" !
PHJ, well that excludes some super bouncy simulated material effect. Guess, I don't know.
Raj, My previous simulation drove an almost mass-less wheel with "bend knees".
The following gif is slightly different and would lock up (like jonnynet) when I follow your strict measurements without a bit of elasticity and needed inertia of the wheel. Unfortunately that flywheel make it less obvious when those weights apply some torque. It needs its knees bend.
Attachments
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
Marchello, you have made a valid observation.
I have been working on different length of the linkage, with a view of increasing the asymmetry of motion .
This is not a proof that my concept works.
This is a proof that the linkage should not get blocked.
If you are going to head in this direction of the cranking pendulums, may I suggest at least using asymmetrical weighted pendulums, like in MT55 and others?
That way the cranking force will be shifted more to the side.
(See below from an old sim I did years ago)
Your pendulums would gladly run if only they had feet and legs. ;-)
"You know, I'm just so sorry that I didn't listen to more of what he said, so many years ago."
IMO in any adult-child communication the onus is on the adult to do the communicating . He obviously has communicated the interest to you which maybe what his main aim was .You probably absorbed more than you realised , memories have a way of hibernating for quite awhile sometimes .
I never got to meet either of my Grandfathers . One of them though did write a short autobiography , full of details about family matters but nothing interesting like perpetual motion machines ! : )
Have had the solution to Bessler's Wheel approximately monthly for over 30 years ! But next month is "The One" !
DK: Alt har en begyndelse og en ende. Ingen kender begyndelsen, og ingen kender endelsen.
EN: Everything has a beginning and an end. Nobody knows the beginning and nobody knows the end.
Raj, in your video it looks (seems) like your pendulum weights are driven by your (let's call it) rotator "wheel". Nice demo though.
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---