Announcing a Working WM2D PMM

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Ed
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re: Announcing a Working WM2D PMM

Post by Ed »

Michael,

Either you have a problem with sarcasm, or my sarcasm detector is broken, or both. :-) <---and I used the dang smiley face...see? (A lot of good that did me...you need to get a sense of humor)

Yes I feel good about it, but I wouldn't expect anyone to take too much from that, nor would I want to convey too much behind that statement, but you asked.

If I am to have a set of benign eyes, then you will need to explain what you mean by...
Edit, also Ed does your comment relate to this from some time back?

>Ken,

Jonathan and Rainer are correct. All this effort to find what you are looking for will be in vain if you don't take into account the natural damping all springs have. I ran into a similar thing with the spring wheel idea I tested from this thread.

http://www.besslerwheel.com/forum/viewtopic.php?t=957

I actually achieved a working simulation, but changing the damping could quickly kill the effect... not to mention Z axis twist that WM2D can not simulate. I didn't say anything before either, because you seem to resist any new information that complicates things for you. :-)

-Ed
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re: Announcing a Working WM2D PMM

Post by Michael »

That statement you are pointing out was made by you some time back and I was wondering if it directly related to the sim you were now mentioning.
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re: Announcing a Working WM2D PMM

Post by Ed »

I knew that I made the statement, just not what you were trying to say by bringing it up.

No. The current design is not even close to that one. Actually, the spring wheel was just a project I wanted to do to test some satellite items and was not a real serious attempt at PM.

-Ed
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re: Announcing a Working WM2D PMM

Post by Michael »

Is it alright to ask some questions every now and then? Is it a Bessler style wheel, or other? Was it realized from studying Bessler or from something else?

Thanks,

Mike

P.S. My fault about the smiley face thing, I don't speak net lingo very well.
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re: Announcing a Working WM2D PMM

Post by Ed »

No problem Michael. I feel weird even using those faces, but on the other hand it's hard to know where people are coming from sometimes from just text alone.

Even though I have been studying all the available Bessler material, I had been doing PM research for a number of years prior, and I don't consider myself a Bessler only person, if you know what I mean. I follow whatever will lead me to PM.

So to answer your question the best I can....I'm not sure what category it falls into at the moment. I have drawn on all my knowledge to date.

Sorry, if that seems dodgy.

-Ed
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re: Announcing a Working WM2D PMM

Post by bluesgtr44 »

Just a little mention as the newer guy...Ed, when someone of your stature (ahem, rep. bar) mentions something along the lines of anything revolving...my eyebrows defy gravity. Out of respect, of course....if you have something to say, I want to know what it is!

So, uh....got anything to say? A little "kitten"?

Steve
Finding the right solution...is usually a function of asking the right questions. -A. Einstein
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re: Announcing a Working WM2D PMM

Post by Ed »

I don't have anything to say......meow. ;-)
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re: Announcing a Working WM2D PMM

Post by Fletcher »

Cat got your tongue Ed :)
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re: Announcing a Working WM2D PMM

Post by bluesgtr44 »

Dammit! What was that thing about flattery....ya know, supposed to get ya somewhere....Here kitty kitty.

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re: Announcing a Working WM2D PMM

Post by Ed »

Ok guys, enough already. :-)

I've tried to stress how a working simulation is only a stepping stone to getting a real working device, but I don't think it's sinking in.

Read the title of this thread. All my point has been is a working sim gets you "maybe" one step closer to a real working device.

As for my experience, if I were creating something that's been done before, or even a variation of something that's been done before, I could tell you with a pretty high degree of accuracy if the thing will work in reality from a simulation. We are all trying to make something that has not been done before (and don't say Bessler...you know what I mean!), so we can only really know how close we are in hindsight once a device is built/tested/proven.

So for all those privately pestering for details of how close, etc. I only have two status modes for you: 1) Don't have anything; 2) Have a working device. Just to be clear, I/we are at status level one (1) now. It's a binary thing. ;-)

If I get a physical working proven device, you can all be sure it will be announced and in it's own thread. Until then we are all in the same boat. We can't know how close we are until we are there. Only estimations, and you know how those are made. Also they are flawed, due to the never-been-done bit I mentioned earlier.

Any of you worried about what others are doing because you think YOU are so close, then just get off your butt and finish said working "concept" into a working device. We all are busy, but we struggle on with the time we do find to work on this stuff.

I personally don't care who does it, since we all (should) benefit.

-Ed
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re: Announcing a Working WM2D PMM

Post by Fletcher »

Well said, well presented, well spoken Ed :)
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re: Announcing a Working WM2D PMM

Post by rlortie »

Ed,

It is posts like your one above that earn those reputation icons. I give you kudos for the above statement.

To many times we have been approached with private mail claiming your idea appears to be like mine, lets exchange notes. Another approach is "lets get together and build this thing". My reply is "Build what thing".

For those that actually attempt to build, obviously will cross paths close to others concepts. If you feel that you are in this position, I agree with Ed.
"Get off your but and build it.

Ralph
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re: Announcing a Working WM2D PMM

Post by rks1878 »

Is it possible in WM to rig a v-pulley arrangement? Like two different/same size wheels that are not touching, connected together with a v-belt?

I just need something that will transmit power that turns both wheels the same direction. The gear tool seems only able to operate as if the wheels were touching...


Later....never mind. I put another small wheel between the two and hooked a gear to that one and then to the other larger wheel...
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re: Announcing a Working WM2D PMM

Post by Ed »

Thanks Ralph. Even though I like to use simulation software in my design cycle, I can certainly appreciate people like yourself with years of practical building experience. In this area, I'm sure there are plenty of others beyond my abilities. :)

Robert, it's easy in 3d, but you probably need to use a formula to get what you want in wm2d. Even though there are pulleys, they are not geared towards that kind of use.

I suppose you could use something crazy like a string of circles around two wheels, but that's probably a giant hack.


-Ed
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Re: re: Announcing a Working WM2D PMM

Post by jim_mich »

rks1878 wrote:I just need something that will transmit power that turns both wheels the same direction. The gear tool seems only able to operate as if the wheels were touching...
The gear tool will work. Open the properties window and change the gear to an internal gear. But this will only work if the two gears/pulleys are different diameters.

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