Announcing a Working WM2D PMM
Moderator: scott
re: Announcing a Working WM2D PMM
Robert, perhaps you could try adding a third free wheeling disk & gear each to the other as in the attachment example. The properties box allows you to change the ratio's etc. Hope that helps.
re: Announcing a Working WM2D PMM
Thanks Ed and Fletcher
Was just tryig out a mini-idea (and I do mean mini) with the gears. Did in WM in about 20 min what it would have taken days in the shop to not get right.
The frustration continues....
Was just tryig out a mini-idea (and I do mean mini) with the gears. Did in WM in about 20 min what it would have taken days in the shop to not get right.
The frustration continues....
Robert (The Carpenter's Boy)
There's never time to do it right the first time, but there's always time to do it over again.
There's never time to do it right the first time, but there's always time to do it over again.
re: Announcing a Working WM2D PMM
Actually your right, in 2d using the gear contraint would be the best way. Just connect up two wheels and put in the ratio manually. You don't even need a third wheel in between and the wheels can be at whatever distance and their diameters don't matter when manually adjusting the ratio. A ratio of .5 and the first one clicked on will turn twice as fast as the one you dragged the gear to. A ratio of 2 will reverse this.
-Ed
-Ed
re: Announcing a Working WM2D PMM
Sorry. I was in a hurry to get to work this morning and had gear trains on my mind (for my regular job, don't get all excited ;-). I must have sounded like I had my head up my butt. Obviously you need to have the pulleys turn the same way.
-Ed
-Ed