Raj .. up to 46 second mark Wubbly is showing the final phase of the building of the simulation. He has been constructing it but hasn't run the sim until he clicks Run Sim shortly after. That's when objects free to move find their positions of least GPE. When the motor drive is activated the sim immediately starts revolving at a constant speed CW. He then subsequently turns the motor drive On and OFF and adjusts the rotation speed to see if it has any tendency to carry on rotating, or accelerate, from a different base rotation rate CW. At the end he reverses the motor drive to see if will run better backwards.raj wrote:By design the weights MUST be hanging somewhere on the rim of the large wheel or on the peg inside.
Look again at Wubbly’s sim. From start to 46 second running time, the wheel and the weights are in balanced state.
Presumably during that time, data were being added for the start of run, including engine activated, external force added to help wheel to accelerate.
Just after run is pressed, two weights on the counter-clockwise drop with a bang counter-clockwise side, most like negating the external energy provided to accelerate the wheel.
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These pictures show blatant mispositioning of weights in Wubbly's simulation.
Can you find which weights?
This mispositioning of weights happens every 45 degrees turn of wheel, which reduces the clockwise torque in the simulation.
In your screen grabs you show the sim at 1.13 secs, 1.50 secs, and 1.53 secs. The sim is running at real time.
You will have noted earlier that Wubbly built the sim with a radius of 1 meter. He included 3 variables. A motor drive that can be turned ON and OFF, and can also be set to a negative or positive value, or to zero (which is the same as turning it OFF). Rotation rate is in degrees per second i.e. at 1.13 secs -40; at 1.50 secs -60; at 1.53 secs -70. These, with a little pencil work, correspond to RPM's of 6.67; 10.0; and 11.67.
Note that the other two variables are background wheel mass of 5 kgs. And each weight at 1 kg. He keeps the ratio of background to weights close so that the inertia of the background wheel is not too great, otherwise if it were very massive it would tend to mask the effects of the transitioning weights (smooth things out). With a low mass background wheel movements are more 'jerky' and apparent. He could of course set the masses to anything he wants.
The next thing is he uses rods as items 4 (pendulum) of your original drawing. You make an NB that they could also be strings. He chose to use stiff rods anchored by pivot to your peg 3 since you allowed that. He also says he set elasticity to zero, plus all frictions including air frictions to zero. That means the ropes have no spring like effect inherent in them i.e. they don't stretch or bounce. IOW's you don't lose any energy from deformation and as heat for the best possible energy conservation result. Very close to how a real rope or steel cable would behave. N.B. everything else like rods and strings are massless and incidental to the exercise.
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Now that you know he used rods and not strings, and that main objects have inertia we can look at what you are saying.
Firstly a rod with weight shares its weight with both the wheel rim (via the stretched string attachment) and the peg 3 (via the rod). IOW's the weight load is shared between the stationary (fixed in space second Center of Rotation) peg 3 and the revolving rim. This sharing is dependent on the relative angles made. For example when a rod and weight is at 12 o'cl and 6 o'cl all the mass is supported by the peg 3. At other positions it is shared out. Trigonometry.
I am guessing that you think the blatant misplacement of weights is just after 12 o'cl on the CW rotations. You picked one screen shot where the strings 6 and 7 are both slack i.e. the weight is transitioning forward relative to the wheel. In the others I am guessing you think the fall is delayed too long which you think wouldn't happen in the real world ?
All I can say is that objects have mass and therefore inertia. Which is a tendency to remain in motion both in magnitude and direction until acted upon by an external force. The Centripetal force of the rods is what provides that force to cause an acceleration of the weights and follow a curved transition path limited eventually by the strings etc. But that is not instantaneous, and takes some micro time. You see that in the sim as a slight hesitance or delay in movement of the rod slightly past 12 o'cl. Actually it is just latency in action. All movements are subject to some time interval. The sim factors ALL these things.
If we have not identified your problem with the sim please spell it out so that your concerns can be considered. A sim is a substitute for a real world build, and is usually a pretty good approximation if done carefully as Wubbly has done. The beauty of the sim is it can be tweaked to align with real world results if there is an explainable anomaly or divergence in behaviour to consider.
ETA : Wubbly reverses the sim direction near the end and the latency (and inertia) of falling weights past 12 o'cl is more visually pronounced, imo.