RH -blender log.

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johannesbender
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RH -blender log.

Post by johannesbender »

RH here is a method to see your Blender error logs from the console window to try and see what is happening..

follow these steps, numbered in the images in ascending order (1 to 5)

1) right click on you blender shortcut , click on properties ,in the context menu.

2) select the menu at the top saying "shortcut" (if its not selected already).

click on the text inside the textbox next to Target (shown as the higligted blue text)

3) scroll to the end of that text , after the last quotation mark of ".....blender.exe" and add a space , then add the following text --debug. look at the image.

press ok ,and run blender by double clicking the shortcut.

4) when you close blender , the debug console window will stay open now.

right click the console window at the top bar , select edit , click "select all"

5) right click the console window again on the bar , select edit , click "copy".

you can now paste that text here , and people can read it , to spot for an error..

ps . to undo the debug mode , follow steps 1 and 2 , and, remove only the --debug text you added in step 3 , click ok.
Last edited by johannesbender on Sat Aug 15, 2020 8:25 am, edited 1 time in total.
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ME
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re: RH -blender log.

Post by ME »

You assume RH uses Windows. I assume RH needs more GB of RAM to run Blender. Both may be true.
Marchello E.
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re: RH -blender log.

Post by johannesbender »

--debug enables memory error detection etc..

https://docs.blender.org/manual/en/late ... ments.html

ps.its pretty safe to assume since we had a short discussion on it , last time , in the buzzsaw wheel topic..
You assume RH uses Windows. I assume RH needs more GB of RAM to run Blender. Both may be true.
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re: RH -blender log.

Post by ME »

Must have missed that.
But yes, I've seen your results on the Buzzsaw. Very impressive work!!
I assume it is this topic you talk about:
https://www.besslerwheel.com/forum/view ... 441#174441
Last post: Mon 06 Jul, 2020

I just assumed this topic was related to this post:
I wish i knew why my computer just freezes the program (Blender) and i need to close it, open it again, without any trace of previous modifications
https://www.besslerwheel.com/forum/view ... 141#176141
Last post: today
Marchello E.
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re: RH -blender log.

Post by johannesbender »

yes thats what this topic is related to , you are correct ME , i was just refering to that other topic for the sake of remembering he had prior issues.

opened this topic, and if RH wants to dump the logs for members to spot any possible error related messages (if there are any catched and printed to console) , ofcourse it depends if his blender even gets that far in to execution.

if he is using any other os , im sure we can assist too in some way .

the other option is dump logs to other sites like blender support or such.

ofcourse specs would be a good starting point.
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re: RH -blender log.

Post by Robinhood46 »

Thans for trying to help with my problem.
I think ME is correct that the problem was related to my computer not being able to cope correctly with the program.
I gave up trying to make progress with Blender, which i do regret because it gave me the impression of being suitable for what i wanted to do. The program is no longer on my computer, no point in keeping a program i can't use.
From what Fletcher just wrote, on another thread, i'm under the impression that the real benefits from a sim can only be gained when you know what you are doing, which isn't my case.
For what it is worth i'll probably just stick with Algadoo and animations, they give a pretty good idea of where everything is during rotation, even if it is a bit of a pain in the butt to copy a screen shot into paint and then save it for every fraction of rotation, with all the modifications for each frame.
I'm pretty convinced that if anyone does find the solution it will be plain to see that it is a runner, why else would Bessler throw a wobbly when people tried to peak inside? And why would Karl say how simple it was? His surprise that nobody had thought of it before, makes me wonder if it isn't an evidence once seen.
My animations show clear enough my line of thinking. If someone, who does master real simulation, wishes to try any of them they have all the information needed.
I have a bit more time to find other variations before JC shows his wheel, which i hope will be a runner. If it is not the case, i'll start building the most promising of my animations.
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re: RH -blender log.

Post by Fletcher »

Hey, that's a bit harsh RH ;7)

Sims compliment your knowledge, they go together like hand and glove. You grow together, with instant gratification and without the tedium and cost of a complex real world build.
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re: RH -blender log.

Post by Robinhood46 »

Fletcher,
I didn't mean to be "harsh".
I fully agree with what you are saying with sims. I would very much like to be able to use them to their full, but i can't. This is no fault of the sims themselves or the members trying to help solve my problems and/or giving advice. I'm just bloody useless with computers, and half of what people are talking about may as well be in chinese for my understanding of it.
I think Windows 10 doesn't like me telling it how good XP was, every time i haven't got a clue what i'm doing.
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re: RH -blender log.

Post by ME »

I think Windows 10 doesn't like me telling it how good XP was, every time i haven't got a clue what i'm doing.
The exact same reason why young people like new stuff and why older people like old stuff: They both call it progress.
When you want to learn how to use something then you want to learn the new stuff. But when you want to actually use something then you want the stuff you already know.

I personally miss that search function from XP the most.
The new stuff still can't find all the files since they added undocumented "filters" in some corner of the file-explorer.
I now use specialized tools for functions that the operating system used to have in perfect condition.
There are still decades old XP-level applications which do not take over the whole PC by using them, or need some always-on online presence for no good reason - and there usually never is.

Those ancient applications are like any other tool or old shoe, they fit like a glove and can be used literally blindly.
As someone said in another context: "You grow together, with instant gratification and without the tedium and cost".
Those programs don't need to be "powered-up" because they are already "on".
It's like that trusted old calculator on the desk within hands reach. It's not there to look great.

Like, I don't want to re-learn how to hold a pencil each and every time I want to write something down.
Because by the time I figured out how to write, I already forgot what I wanted to write down.
Then out of pure frustration I'll most likely also forget how that pencil worked.
The issue is not that I care about that pen, but that I don't care about that pen.
That's why I lose my pens all the time. The next pen works just the same.
Now tools becomes stuff to keep me busy because they change its behavior with every single update.
And every "app" is like a new hipster space-pen that you can only make it write when you login.

Change the color, change the thickness, alter the clicker, add a light.. that's all fine and I don't care.
But please don't make it like a Swiss army knife where the pencil-part is suddenly made into a bad excuse that now needs to be removed very soon.
Not everyone needs new cool confusing features, bleak spaced interfaces, OS-settings hidden all over the place, and a user interface experience that now looks like Duplo while we all had LEGO Technics...
Look at that XP-option-circle, it's a cyclops googly eye!! That should make everyone smile.
And I really, really like those old-school XP-buttons with their fake shades!
Sure they may be ugly. Yet I can literally see that I can press them instead of figuring out what that jolly hipster artistic flat "experience" conveys...
It's often so confusing.

As you probably can imagine, I could go on and on and on...
But I think it's clear that I can relate. Perhaps a sign of a rising age.


The only thing with XP, it's a bit flaky for on the internet.
[Stackexchange article]
(As I rambled above, I don't see why you shouldn't consider a computer as a tool. It's certainly not a "lifestyle" as some try to sell it)


A possible solution:

If you still have your official XP-CD, or able to find one, then you could look into this combination:It adds a virtual machine on top of your current operating system. Runs on Windows, Linux, Macintosh.
When you have it disconnected from the internet, and remove all the appropriate services, then it's blazing fast and should be even a bit more secure than the Operating system it actually runs on. (In my sandboxed opinion)

Your email, video-streaming, online browsing and business can all be done on any operating system with a browser - I'd suggest a Linux. Mint for example.
When you don't fiddle too much outside the browser, then it should work almost the same as any another OS.
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
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re: RH -blender log.

Post by Robinhood46 »

Thankyou for that stroll down memory lane ME.
It was a lovely place, where things messed up rarely, and when they did, it was possible to rummage around, find the problem and solve it. A lot like the difference between a 1978 ford escort and a 2019 ford focus.

This bit makes me wonder if i wasn't right about my iffy internet connection being part of the problem with Blender.
There are still decades old XP-level applications which do not take over the whole PC by using them, or need some always-on online presence for no good reason - and there usually never is.
Everytime Blender froze i had the message "Blender ne répond pas" ("doesn't respond" or "doesn't answer" in english), the exact same message i would get when doing something online and my smartphone runs out of electricity or there is a meteorological change that affects the signal. Considering the times of the day it "plays up" more often than others, i wouldn't be surprised if some other source isn't hogging the signal and there is none left for me. If that is even possible.

I do see the computer as a tool, a wonderfull tool with excellent potential, if only the bloody thing worked properly or i could master it.
I'm more than happy to wack a chisel into a bit of wood with a mallet thousands of times a day to make a roof or a staircase; because i know what i'm doing and i will achieve my objective. When we know how to use tools we can slowly progress and get somewhere. When we spend more time trying to understand how the new tool works, we do not make any progress, other than learning the tool itself. Which is fine if you are more interested in the tools themselves than the work they can do.
I'm generally a patient man, but i find computers frustrating, much moreso with Windows 10 than XP. Maybe my increasing years do account for a part of the difference.
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re: RH -blender log.

Post by ME »

I haven't used Blender in a long time... So did you try JB's diagnostics?

This is what I do when any program spends more time than usual doing nothing: Instead of waiting it out in frustration, try to keep yourself busy by firing up the Windows task manager or Process explorer*.
* https://docs.microsoft.com/en-us/sysint ... s-explorer

The simple indicators:
When you see a spike in CPU cycles then it's likely doing some internal administration.
When you see a spike in GPU cycles then it could be doing some rendering with a lot of polygons (or you system is hacked by a bitcoin miner).
When it's not doing anything then it's probably in deadlock (waiting for himself).
When see the memory maxed out, then you could try to close some programs - probably that browser with all those open Besslerwheel tabs.
When you suspect glitching memory, then you could try: https://www.tomshardware.com/how-to/how-to-test-ram

But by your reaction it seems that removing Blender in its entirety is the best solution for keeping your health and sanity.

When you're so talented with wood I would suggest to sit down and invent a general purpose test wheel, if you haven't already!
With 24 standardized mounting points you could test (depending on complexity) with 2, 3, 4, 6, 8, or 12 mechanisms in real-time and interactively.
Each our talent.

You could always outsource the simulator part when you really need it. Exchange it for a wooden table or something.
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
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