Zeroing in on Bessler's wheel

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WaltzCee
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

WaltzCee wrote: Sat Jan 07, 2023 5:07 pm
WaltzCee wrote: Sat Jan 07, 2023 4:45 pm
Sam Peppiatt wrote: Sat Jan 07, 2023 3:24 pm Right leafy, some thing to cushion it. I'm trying a spring. Anyway, have to perfect it some way----------------Sam
Elastic collision, I think you're on to something. I'll run it by the boys in engineering.
Engineering agrees elastic collision is a way forward, yet legal says you'd be skirting dangerously close to an IP violation of invoking

THE FLETCHER!!!?

It's risky, you decide.
Legal just sent a memo. If you're only using one gum band you should be safe. Using two and you've crossed the line. You're in

THE FLETCHER!!!?


territory. They say, next you're going to want to aim it, redirecting the force!!!!!!!

Are you crazy? We're so in court if you do. Accounting says we can't afford it unless we start collecting some licensing fees.

Legal just mentioned if you fold the gum band in half, it becomes two.

Engineering concurs.


ETA
Hold the presses!!

Legal just in with this!! Aspects of

THE FLETCHER!!!?


viewtopic.php?p=190713#p190713

are embodied in this public domain IP,
THE BALLISTIC CONTRAPTION!!
In earlier posts I emphasized the importance of a very fast-moving and light red weight coupled with a powerful lever system. This allows the weight to reach the 2:00 lever with relative ease irrespective of the wheel's velocity. A lever's projectile force is increased simply by loading it with multiple heavy yellow weights in the sub-compartment (and using a properly sized pivot spring). Bessler stated that the weights were raised up "in a flash" and flew with wonderful speed . This is a critical element of a runner imo, certainly in the proposed concepts.
Read more at the link.
Last edited by WaltzCee on Sat Jan 07, 2023 5:56 pm, edited 3 times in total.
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Re: Zeroing in on Bessler's wheel

Post by Leafy »

Boom!

A solution to permanent overbalanced?

Double check me, mind-sim is overloaded with bodies with no cash.lol

3DB7A137-9E55-4022-99A3-0ADF08198962.jpeg
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Leafy wrote: Sat Jan 07, 2023 5:42 pm Boom!

A solution to permanent overbalanced?

Double check me, mind-sim is overloaded with bodies with no cash.lol
Engineering said they need some of whatever you're smoking.

Legal agrees
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Re: Zeroing in on Bessler's wheel

Post by Leafy »

Oops, those evil things trying to corrupt my sim that’s why.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Image

Engineering's assessment is this is looking like a rework of Da Vinci's IP.

The dead duck principle is embodied there, they say.
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Re: re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Calloway wrote: Wed Sep 01, 2021 3:44 pm . .. .. .
A bunch of heads are better than one!
. .. .. .
to be continued . . .
Last edited by WaltzCee on Sat Jan 07, 2023 6:58 pm, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

putting a pencil to paper,

Image

I'm left scratching ma haid

radians always throw me a curve
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Re: Zeroing in on Bessler's wheel

Post by Leafy »

Instead of flats we can attached pieces of weights on the rollers.

As shown the rollers must roll 180 degrees to discharge the weights to the lowest GPE.

But how much would the wheel moves?
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

I'm surprised I didn't see these self evident ideas but after discussing the matter with the boys in engineering, I palm faced myself.

Image

the reason mathematicians think in terms of radians is it can be expressed in terms of π. When factoring an infinity of 2 pies and something else, it's good one of the factors has similar terms, common denominators as they say.

Makes for nice neat tidy answers.

Bet you're palm facing yourself now, too.

ETA
now as some number progresses from cipher to infinity in this infinite set, we'll call it 'n' , something jumps out in the reasoning.

cipher it out
more to come . . .
Last edited by WaltzCee on Sat Jan 07, 2023 9:15 pm, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by Leafy »

Yes, let’s stop beating around the bush.

Attached the weights to the rollers and set them up as shown.

Let them roll down into position and a gradient should be established.

Once it rotates on one direction, it’ll never stop. I think that’s how the WaltzCee machine works.

Of course I never seen it in action.
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Re: Zeroing in on Bessler's wheel

Post by Fletcher »

Mornin all .. here is a stripped down sim of Sam's Tri-Roller Wheel, recorded in animation.

I start the sim with a Motor at 10 rpm (there is no jerkiness in the plot line up or down from Roller impacts etc because the rpm is strictly controlled to 10 rpm by the motor until it is switched OFF) - then I shut the motor OFF and the rpm decreases - then I turn ON the Torque Push of -5.0 N-m and let it build up rpm again - then I use the slider to change the torque input to 0 (while the torque-push is still activated, just set to zero).

You can follow the blue graph line as the sim runs (this is what the sim predicts will happen) to see what happens to disk rpm at any stage. You can see that the only way it will accelerate is with the addition of an extra directional force added to the rim (CW).

Unfortunately Sam from my experience my sim will say that it does not matter what elasticity (deformation flexibility/ springiness) I change the Rollers, Flats, or Rings to, it will make no difference to its predicted outcome of rpm running down once motive force is removed. That's because whether it be elastic collisions (springiness e.g springs) or softer impulses (absorption) Momentum is conserved and contact energy dissipated as deformation of materials, sound, and a small amount of heat.

I know you are investigating different methods such as springs and cushioning etc to enhance the forward torque in your real-world build. It's worth a try even if to learn something. Best -f

ETA : the sim is in attachments for anyone interested.

Image
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Attachments
Sam2A.wm2d
Sam2A.wm2d Slider Controls and On X / Off _ Added
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Last edited by Fletcher on Sat Jan 07, 2023 9:36 pm, edited 3 times in total.
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Re: Zeroing in on Bessler's wheel

Post by Leafy »

The correct setup position should be in red for the left and right drum.

The slanted lever theory is a bit complex to explain.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

start the sim with a Motor at 10 rpm
I wonder if there's any energy/motion if it's spun up to 400 rpm? 9.2 million rpm?
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Fletcher,
You have it running really good. I know it's not working but, at least you can see how it's supposed to work. Which would be impossible for anyone to understand, with out your animation. Which I'm very grateful for.

Not sure what else I can do, if anything. What if the casing went flat,(instead of curved), for say 3 inches or so? Instead of lifting the roller up the way it is now. That way it would not have to lift the roller up, not sure, maybe I'll try that----------------Sam
Last edited by Sam Peppiatt on Sat Jan 07, 2023 11:11 pm, edited 5 times in total.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

  • WaltzCee wrote: Sat Jan 07, 2023 9:50 pm
    start the sim with a Motor at 10 rpm
    I wonder if there's any energy/motion if it's spun up to 400 rpm? 9.2 million rpm?
the above curiousity is because given its design course is uncertain, if still moved at those frequencies, it would have a future as a prime mover.

If not, well . . .
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