Zeroing in on Bessler's wheel

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preoccupied
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Re: Zeroing in on Bessler's wheel

Post by preoccupied »

WaltzCee you're funny. There is no point in this model DS 2008 in which it moves at all. It is blocked CW and CCW. The only important thing about it is that the ramp gives 0% resistance, something that you don't understand or haven't explained to me why I'm wrong about it. There is no acceleration or psuedo-acceleration, it doesn't move at all at any point in the animation. When I wanted my swastika wheel to use the ramp it just wanted to use the ramp because of the concept that I'm talking about, the 0% resistance of a horizontal ramp. this is actually really cool version of that concept but it's blocked in all directions and doesn't move at all as it is designed in the animation. So your B) point is the best because it's exactly what I'm talking about, the ramp gives 0% resistance and the overall force of the entire overbalance of the wheel is cut by 0.3 or 30 percent I mean. Why don't you refer to it like what I'm saying? Because the class of lever is what I am saying here that's how this lever class works. I don't know what you mean by finger nail clippers. It's a horizontal ramp with 0% resistance.

Sam I say there is four weights below the center line and give above because the weights on the ramp are not part of the load. The angle that the ramp is initially pushed on just reduces the overall energy of the impact it's an energy drain but the actual resistance is 0%.

I can use the same adaptation that i used on DS 2008 on my swastika wheel to add weights to what is driving the weight up. Now one weight is being lifted by 6 weights and and pushing 2 along the ramp halfway through the turn with some resistance and 2 along the ramp with no resistance for the next half of 45 degree turn. I might be able to find a way to make 6 weights lift one without having to because of this plan without having to push a weight along the ramp with resistance.
Bessler wheel 163.png
Last edited by preoccupied on Tue May 16, 2023 4:32 am, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

  • One wack short of perfection sweet Jesus
    One wack short of perfection
    Sittin' downtown in a railway station
    One wack short of perfection

    Awaitin' for the train that goes home, sweet Mary
    Hopin' that the train is on time
    Sittin' downtown in a railway station
    One wack short of perfection
JUBAT wrote: Tue May 16, 2023 4:30 am Might your mechanism look similar to a mechanical logic gate? When you google that up you see allusions to the hammer toys all over the place: https://www.google.com/search?q=mechani ... 72&dpr=1.5
It's not a digital computer, Jubat.
More like the Antikythera mechanism.
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IMG_20230516_040013.jpg
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.only sideways
Last edited by WaltzCee on Tue May 16, 2023 8:45 am, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

There is no acceleration or psuedo-acceleration, it
Put your glasses on. Do you see that cyclic spike on the graph?
WaltzCee wrote: Tue May 16, 2023 12:14 am .
Here are some results (SIM) from June 2021 of a mech similar to the hanging pendulum as the force of the mass moves from where it's resting to where it's suspended.
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Image
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My present design uses that spike to impart some sense in the wheel (up or down) and also triggers the imbalance/balance mechanism
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Mr GIGGITY! wrote:
This is how I would try to improve the design. I hope author of this idea doesn't mind me making him look foolish if I correct his design into a working perpetual motion machine GIGGITY!
I'm not sure who the author of the design is, yet I think their initials are 'DS'. It looks like you really GIGGITYed it up.
Stop embarrassing yourself.
Last edited by WaltzCee on Tue May 16, 2023 8:43 am, edited 2 times in total.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

To@,
I can't even get my own "Ideas" to work. However, I'm thinking that the wheel has to drive, (be OOB), for about 90 degrees, balanced for @ 90, then drive again. What ever the "plan" is, or mechanizum; some how it has to be reversible. So, at 3ish, for CW rotation it drives, then at 6ish it's balanced / reverses, drives again at 9ish, back to balanced at 12 where it reverses again.
But, how the hell to do that, I do not know--------------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

To say it with different words,
The up side of the wheel is exactly opposite to the down side. Sense gravity is one directional, the 'drive' has to reverse / do nothing at 12 and 6, then be OOB at 9 and 3. I.E., the weight(s) have to shift in at 9 and back out at 3 for CW rotation-------------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Sam Peppiatt wrote: Tue May 16, 2023 11:57 am To say it with different words,
The up side of the wheel is exactly opposite to the down side. Sense gravity is one directional, the 'drive' has to reverse / do nothing at 12 and 6, then be OOB at 9 and 3. I.E., the weight(s) have to shift in at 9 and back out at 3 for CW rotation-------------------------Sam
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Like this, Sam?
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Power curve (CoM) as a function of wheel rotation.
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IMG_20230516_132031.jpg
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Re: Zeroing in on Bessler's wheel

Post by JUBAT »

So if using UIAT technology, you really don't need to let that weight move very much then right? You don't need to let it swing all the way out - just enough to have its weight transferred to the rim until the next weight comes along. Then for the sake of the reset, it only needs to fall back a little bit to the middle for the next cycle.

This would make for a great encore in the great play of Bessler.
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Wheel with a fundamental Difference

Post by WaltzCee »

Wild idea, nest of paws, Jubat?

ETA
The analogue computer has to invoke the UIAF subroutine at point 'A' to get to 'B' then again at 'C'2 to get to 'D'1

Otherwise the matrix multiplication is all giggityed up and it behaves like a pendulum.
Last edited by WaltzCee on Tue May 16, 2023 6:50 pm, edited 2 times in total.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

JUBAT wrote: Tue May 16, 2023 5:43 pm So if using UIAT technology, you really don't need to let that weight move very much then right? You don't need to let it swing all the way out - just enough to have its weight transferred to the rim until the next weight comes along. Then for the sake of the reset, it only needs to fall back a little bit to the middle for the next cycle.

This would make for a great encore in the great play of Bessler.
I'd harvest with a spring, JewBeT. Some sort of vise-grip contraption, then when that 3rd derivative power senses TDC, that will trigger that massless 5th dimensional force and unleash it at point 'C'2. Timing is critical, hence the necessity of a semi- sentient wheel. I'm trying to work within the frame work of an intelligent design. Term it prepuberesent artificially Intelligent if you want.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Waltcy,
Mechanical Rectifier? Fascinating! Seams like it would be more of a mechanical alternator to convert the direct force of gravity into an alternating force, that would produce rotary motion. Maybe I have it wrong---------------------Sam
Last edited by Sam Peppiatt on Thu May 18, 2023 2:15 pm, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by JUBAT »

WaltzCee wrote: Thu May 18, 2023 9:53 am
JUBAT wrote: Tue May 16, 2023 5:43 pm So if using UIAT technology, you really don't need to let that weight move very much then right? You don't need to let it swing all the way out - just enough to have its weight transferred to the rim until the next weight comes along. Then for the sake of the reset, it only needs to fall back a little bit to the middle for the next cycle.

This would make for a great encore in the great play of Bessler.
I'd harvest with a spring, JewBeT. Some sort of vise-grip contraption, then when that 3rd derivative power senses TDC, that will trigger that massless 5th dimensional force and unleash it at point 'C'2. Timing is critical, hence the necessity of a semi- sentient wheel. I'm trying to work within the frame work of an intelligent design. Term it prepuberesent artificially Intelligent if you want.
I follow your line of thought. I had a chuckle there at the alternative spelling of my name. I wonder how many shekles is 100 bux?

I think Sam maybe right about 90 degrees of power and 90 degrees balance. Up down up down. Never bite off more than you can chew.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Waltcy does have a way with words and or there meanings--------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Sam Peppiatt wrote: Thu May 18, 2023 2:14 pm Waltcy,
Mechanical Rectifier? Fascinating! Seams like it would be more of a mechanical alternator to convert the direct force of gravity into an alternating force, that would produce rotary motion. Maybe I have it wrong---------------------Sam
Hey Sam,

IIRC, an alternating force passes thru a zero point. I want to take the alternating torque that would be the wheel and output an oscillating one. My sine wave looks more like a triangular one*.

I said TDC, I was mistaken. Here is where I'm at in the design. I've specified the materials. I've pretty much figured out the layout. Describing it, not so much.

As the wheels torque would be heading down another 90° at 'C'2, The Fletcher fires. Maybe this is more descriptive, from 'B' to 'C'2 although out of phase, the wheel and driving CoM are heading in the same direction.

Yet at 'C'2 they go drastically out of phase in about 1° of wheel travel. They'll be closer to 180° out of phase.

The hardest design problem has been managing the counter torques of The Fletcher. That has been a real bitch, but I think I've solved it. The answer is in managing the 3rd derivative power to balance the launching.

By doing that, opposite yet equal forces travel thru the wheel structure & collide head to head, they add up to zero torque.

It basically destroys their energy, thereby violating 1LoT like the ugly red headed stepchild it is.

I'll keep you posted.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Jubat wrote:I think Sam maybe right about 90 degrees of power and 90 degrees balance. Up down up down. Never bite off more than you can chew.
We'll see. I've put adjustments into the design so I'll be able to calibrate some of the parameters. I want it to always be OB, yet more so 1/2 the time than the other 1/2.

It is all mind SIM at this point. Intellectual masterbation if you will. :). Reality is an excellent fact checker.
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