Here's my take Graham .. I come from a top-down approach !Roxaway59 wrote:Its just a thought Fletcher but if its true that Besslers wheel some how stole energy from the earths rotation then shouldn't all the simulations we do have those conditions in the simulation as standard?
Graham
Thousands upon thousands, over hundreds if not thousands of years, have tried to to beat Archimedes Law of Levers ( LOLs ) using Mechanical Advantage ( MA ) i.e. Newtonian Physic and Mechanics - bottom lining it, LOLs/MA is just a ratio of weight and distance ( horizontal and vertical ) each side of a fulcrum - and it/they operate in the ambient environment of the earths gravity field which is a Constant 'g' at the earths surface for all intents and purposes I.E. gravity force is Conservative ! - thus, being just a ratio that is used to redirect and multiply force it has a cruel penalty tradeoff ..
What this means to me is that MA x SR ( Mechanical Advantage x Speed Ratio ) is at very best a ZERO SUM GAME i.e. no Net advantage, especially when ordinary system friction losses etc are taken into account - because gravity force is conservative no matter how far out we move a weight horizontally to create torque ( turning force ) that same weight will only achieve the KE equivalent to the GPE it loses ( aka conservative i.e. can not have greater GPE than it started with ) ( e.g. the pendulum swinging back and forth scenario ) - so a wheel designed to have shifted weights ( like much of MT ) will always be a temporary moving wheel, and like a simple pendulum will initially have positive torque followed by negative torque - and both torques equal out which is why it can not restore its full starting Net GPE ( conservative ) ..
So, in my simple analysis the Workaround to the LOL's must be a physical way to get a "free" or "heavily discounted" cost of lifting a weight back to full GPE to reset the initial conditions, and thereafter continue the rotation such that the wheel gains in momentum and RKE i.e. more positive torque than negative torque per segment of the wheel etc .. I believe this will not 'break the LOLs' but be an unrecognized ( potential not seen ) facet of the same physical principles and ratio's, common to all mechanical contrivances and "Simple Machines" ..
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After setting the scene and adding my context, to answer your question ..
** Can a simulation program recreate those conditions and effectively mimic a B. wheel IF "stealing" some of the earth's rotational momentum/RKE is the real source of energy input and output for his wheels continued inexhaustible self-movement ? **
I answer it like this .. by making a statement and asking you a question ?
I believe a sim program like WM can mimic the construction elements of a wheel, and their interactions at face value adequately i.e. parts-wise show a principle of potential operation ..
Can it then show how that wheel-of-parts takes momentum from the earth and converts it into its own continued rotation where positive torque exceeds negative torque per wheel segment ( i.e. non conservative aka discounted cost of lifting ) - my answer is to ask you a question ?
When I build sims they are on my laptop page - I almost always use the earth grounding as the basis FOR i.e. things fall to the bottom of the page - thus momentum, GPE, and KE is dependent on that "static" FOR .. but for the earth to give away some of its momentum to "fuel" the wheel wouldn't I have to build a simulation with a revolving earth beneath it ? i.e. extend outwards the FOR to include a rotating earth beneath my wheel-of-parts based on mechanical principals ?
** What do you think would be the more logical deduction re. the appropriate FOR for a sim based on this momentum transferring "wheel fuel" hypothesis ?
It is another question entirely whether I could do a sim justice with a moving-earth-beneath-it approach - so I satisfy myself theorizing about how a wheel can stay within the Conservation Laws and still be a continuous self-moving, discounted cost of lifting, machine based on mechanical principles - and limit myself to exploring those principles as part of the greater whole ( which I possibly can't simulate with a program to include the moving-earth-beneath ) ..
In short - imo it appears to be a large enough FOR problem, to sim anything of that nature adequately and accurately ..
ETA : even shorter - imo its not likely all of the Prime Mover positive feedback interactions could be simmed in a desk-top kinematic program with limited FOR ..
Additionally, B. didn't have a sim program - but it didn't stop him building a machine based on mechanical principles, and gravity, that broke-the-mold and potentially used momentum transfer from earth to wheel as the localized fuel source for input and output, imo ..