Here it is Fletcher.
Graham
Besslers prime mover and its enabler.
Moderator: scott
Re: Besslers prime mover and its enabler.
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- WM2D air resistance.wm2d
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Re: Besslers prime mover and its enabler.
Here it is with a few mods - all I did was add some vectors ( acceleration and air force ) on the green top weight 23 gms - n.b. the red force vectors sometimes work and sometimes don't show on screen in my program .. have a play ..
Bottom line - metering the Acceleration and adding some other metrics it went from OU with air resistance ON to behaving how the physics says it should i.e. stops before going over tdc .. so looks like a bug which wakes up when you start some metrics .. cheers ..
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Bottom line - metering the Acceleration and adding some other metrics it went from OU with air resistance ON to behaving how the physics says it should i.e. stops before going over tdc .. so looks like a bug which wakes up when you start some metrics .. cheers ..
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- WM2D air resistance1a.wm2d
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Re: Besslers prime mover and its enabler.
Ok cheers Fletcher it just goes to show that simulators can be tricky.
Graham
Graham
Re: Besslers prime mover and its enabler.
Fletcher one thing that struck me about this is if a simple non over unity design like this can become over unity then a more complex over unity design could become not over unity and I would be non the wiser.
Graham
Graham
Re: Besslers prime mover and its enabler.
Maybe .. but .. as I've said all along you have to use your knowledge of classical physics and that is the benchmark or yardstick you use to see if your sim passes the 'reasonability' or plausibility test ..Fletcher one thing that struck me about this is if a simple non over unity design like this can become over unity then a more complex over unity design could become not over unity and I would be non the wiser.
Let's take your OU sim from your last posts here ..
It was a very simple device - just a pin jointed ( center pivot ) disk with 3 circular weights attached at the same radius - 1 topside weight of 230 gms and 2 side by side bottom weights of 20 gms and 3 gms iirc - the system COM was way above the axle and barely to the right of the y-axis vertical line - this should fall of its own accord because there is a CW torque allowing GPE to be converted to KE , IOW's it will turn IF the system can lose NET PE ( height ) .. you added a motor to the disk for a very short time to get it moving CW in addition to what gravity would have done on its own - because the motor has a set rpm value the disk and all components fixed to it ( the 3 masses ) will instantly have KE - then the conversion of PE to KE adds to the system KE after the motor turns off - there are no frictions but air friction is ON LOW .. it went over tdc appearing to predict OU ..
So an investigation was required - what I did was initially turn OFF air frictions and run the sim - it revolved almost back to the starting positions but stopped just short, as I would expect, unless the motor had to much rpm or ran for too long ..
Then I turned ON the air friction again - it went over tdc showing what appears to be an OU response to air friction turned ON - but the 3 weights are just very small diameter circles with no aero-dynamic lift ( from asymmetric shape ) but with air density on they do have some form drag which logically should have slowed the disk down - but it didn't and must have sped it up into OU territory ..
So my physics radar went off - this could to be a bug in the particular file ( coz I've never come across that before ), or the program .. so I possibly need to wake the program up and get it out of whatever loop it is in - so I added some other metrics like Acceleration so I could track and plot the objects acceleration to see when the wheel acceleration kicked in or whether it was gradual etc - and I changed the air friction k values to see if a trend developed - then I went back to air frictions off as the control experiment - it stopped before tdc sub OU - then I turned them onto low - AND - it stopped before tdc and more importantly before where it stopped with no air frictions ..
So given what I know about physics it was now not OU either with or without air frictions on - conclusion, it was probably stuck in some loop when you built the sim ( or your program ) and by trend testing it and adding more metrics it "woke" or "reset" the program to act correctly by making it cross-reference metrics etc ..
That is why I say if you get anything that looks like it is OU the next thing to do is 'stress test' the sim thru a range of values and metrics to see if the result/trends is consistent - if it is then its time to sit on the edge of your seat and rebuild it again from scratch or in a different program .. * caveat - I am not a coder or programmer and that is my laymans explanation *
** IMO this stress testing regime and double checking applies to the simplest sims that might show OU to anything more complex - but the sim "prediction" does not trump your own knowledge and instincts of classical physics, imo ..
ETA .. as for a bona-fide OU sim not showing OU and you not spotting it - same applies imo - " cause and effect " - what series of causations will or will not make it OU - if you know or suspect it should be OU then the sim should just be a cross check to your intuitions - unless its programing has a top down fail safe to keep everything aligned to COE in which case it might not even tho you have worked out all the daisy chain steps that should give OU ..
Last edited by Fletcher on Mon Feb 10, 2025 7:36 pm, edited 1 time in total.
Re: Besslers prime mover and its enabler.
Not sure why Algoodo would be doing it too.
Make a cheap real construction setup and find out Roxaway59.
It doesn’t make sense to me but I find the motion fascinating.
Make a cheap real construction setup and find out Roxaway59.
It doesn’t make sense to me but I find the motion fascinating.
What goes around, comes around.
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Re: Besslers prime mover and its enabler.
I know you were addressing Fletcher , but might i just say , whether your sims shows ou or not , the real world still sits out your window so don't worry about being non the wiser because you could become more the wiser if need be Graham .
Its all relative.
Re: Besslers prime mover and its enabler.
Fletcher / Dax / JB, thanks for the input.
I do intend doing more things in the real world as I have been saying and for the time being I will try to use the simulators more carefully.
Why Algodoo behaves the way it does is a bit of a mystery because certain things it seems to do perfectly well. The real builds / experiments though always give the accurate answer and I just wish I could do those all the time.
I was working on a class D amplifier for a friend of mine today and that got me thinking about combined oscillations once again and Besslers wheel could have had a number of oscillations on it. When these oscillations combine maybe it could do something special to the wheel every half turn.
Graham
I do intend doing more things in the real world as I have been saying and for the time being I will try to use the simulators more carefully.
Why Algodoo behaves the way it does is a bit of a mystery because certain things it seems to do perfectly well. The real builds / experiments though always give the accurate answer and I just wish I could do those all the time.
I was working on a class D amplifier for a friend of mine today and that got me thinking about combined oscillations once again and Besslers wheel could have had a number of oscillations on it. When these oscillations combine maybe it could do something special to the wheel every half turn.
Graham
Re: Besslers prime mover and its enabler.
Bonjour Roxaway,
Peut être que les deux pendule entre en résonance et accumule l'impulsion nécessaire pour entretenir l'élan, comme pour l'expérience vibratoire du double diapason!
Hello Roxaway,
Perhaps the two pendulums resonate and accumulate the momentum needed to sustain the momentum, as in the double tuning fork vibrational experience!
Peut être que les deux pendule entre en résonance et accumule l'impulsion nécessaire pour entretenir l'élan, comme pour l'expérience vibratoire du double diapason!
Hello Roxaway,
Perhaps the two pendulums resonate and accumulate the momentum needed to sustain the momentum, as in the double tuning fork vibrational experience!
Last edited by SHADOW on Tue Feb 11, 2025 6:14 am, edited 3 times in total.
La propriété, c'est le vol!
P.J. PROUDHON
P.J. PROUDHON