BESSLER'S wheel?
Moderator: scott
BESSLER'S wheel?
Hiya all.
The attatchment represents;
Seven spheres (Green).
One axle (Black) connected to the central sphere.
One disc (red) with three smaller segments removed.
A second disc resides behind the one shown, its removed segments shown in grey lines.
This is the balanced position;
Any sphere moving towards the axle must spread the discs at that point.
This causes the opposite side of the discs to contract.
The contraction forces the other sphere/spheres outward as they need to protrude more through the sides of the disc the more the contraction.
Each sphere (weight) is effectively on an independent lever of variable lengh but all six weights/levers are interconnected/balanced.
Three spheres are locked into one disc by virtue of the cutouts, they are not connected to the other disc.
Visa versa the other three spheres.
No claims for this one whatsoever, I've several doubts/queries myself, like how to keep each disc on the central sphere for starters?
It's just a thought in the hope of getting others here at BESSLERWHEEL to perhaps investigate/concentrate on exactly that, BESSLER'S wheel.
There's always much discussion of clues, clues that are imagined to be in some of the strangest forms/places imaginable.
The above, with "are ye yet still without understanding" is surely a clue?
So obviouisly a clue that it borders on a taunt!
Why then, in six years, have I never seen any theories/questions in relation to this clue, other than my own obsessive dedication to it and its futuristic counterpart in the Cairo Museum?
With respect, it looks very much as though this clue is perhaps too tough for some so they shy away, excusing themselves, too busy searching for some golden clue, hidden away and just waiting to jump out and rub our faces in the answer!
The above is almost certainly no proof of PM but it certainly is proof that the biggest and most obvious clue we have CAN be a fruitful hunting ground.
So?
Happy Hunting,
Regards.......................................................................GillSimo
The attatchment represents;
Seven spheres (Green).
One axle (Black) connected to the central sphere.
One disc (red) with three smaller segments removed.
A second disc resides behind the one shown, its removed segments shown in grey lines.
This is the balanced position;
Any sphere moving towards the axle must spread the discs at that point.
This causes the opposite side of the discs to contract.
The contraction forces the other sphere/spheres outward as they need to protrude more through the sides of the disc the more the contraction.
Each sphere (weight) is effectively on an independent lever of variable lengh but all six weights/levers are interconnected/balanced.
Three spheres are locked into one disc by virtue of the cutouts, they are not connected to the other disc.
Visa versa the other three spheres.
No claims for this one whatsoever, I've several doubts/queries myself, like how to keep each disc on the central sphere for starters?
It's just a thought in the hope of getting others here at BESSLERWHEEL to perhaps investigate/concentrate on exactly that, BESSLER'S wheel.
There's always much discussion of clues, clues that are imagined to be in some of the strangest forms/places imaginable.
The above, with "are ye yet still without understanding" is surely a clue?
So obviouisly a clue that it borders on a taunt!
Why then, in six years, have I never seen any theories/questions in relation to this clue, other than my own obsessive dedication to it and its futuristic counterpart in the Cairo Museum?
With respect, it looks very much as though this clue is perhaps too tough for some so they shy away, excusing themselves, too busy searching for some golden clue, hidden away and just waiting to jump out and rub our faces in the answer!
The above is almost certainly no proof of PM but it certainly is proof that the biggest and most obvious clue we have CAN be a fruitful hunting ground.
So?
Happy Hunting,
Regards.......................................................................GillSimo
"Everything you know will always equal the sum of your ignorance"
re: Simo's wheel?
I personally think one shouldn't call their latest design a "Bessler Wheel" at all. Especially when you can not back it up with a working model or at least a simulation.
Talking about working models... I have made an animation, while trying to simulate this design. I couldn't get it to work - as I understand your recipe. Maybe you can meditate on it?
Talking about working models... I have made an animation, while trying to simulate this design. I couldn't get it to work - as I understand your recipe. Maybe you can meditate on it?
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---
re: BESSLER'S wheel?
Second attempt:
I connected two of those devices to one axle (like you said), (via a geared system). I must say it is more stable then my first attempt, but is still keels. Perhaps some weight or size refinements are necessary.
I connected two of those devices to one axle (like you said), (via a geared system). I must say it is more stable then my first attempt, but is still keels. Perhaps some weight or size refinements are necessary.
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---
re: BESSLER'S wheel?
Third attempt:
I think I have found the final secret of Besslers wheel.
The final clue:
I think I have found the final secret of Besslers wheel.
The final clue:
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---
re: BESSLER'S wheel?
W O W !!
Great Gill Simo and Marchelo :-) this is a wonderful idea (also in the case the system do not work).
Paul
Great Gill Simo and Marchelo :-) this is a wonderful idea (also in the case the system do not work).
Paul
re: BESSLER'S wheel?
Hi ME and Gill;
I like this concept; especially the idea of the three "pie shapes" moving to push out a weight and then rotating to shift additional mass forward. A definite A++ on this one! Let me know when the build starts!
--Patrick
I like this concept; especially the idea of the three "pie shapes" moving to push out a weight and then rotating to shift additional mass forward. A definite A++ on this one! Let me know when the build starts!
--Patrick
re: BESSLER'S wheel?
uhm, the design credits go to Gill Simo, I just tried to make a WM2D sim out of it.
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---
re: BESSLER'S wheel?
Hi ME (Marcello);
Can you post a method of how to reproduce the concept of Arey.gif in WM2D? As you mentioned, it might be very useful and of value to other memebers on the board.
Many thanks in advance.
--Patrick
Can you post a method of how to reproduce the concept of Arey.gif in WM2D? As you mentioned, it might be very useful and of value to other memebers on the board.
Many thanks in advance.
--Patrick
re: BESSLER'S wheel?
Patrick asked me (PM) how to make the sim in WM2D. I think others can learn from it, so I post it here.
1 Big circle/wheel, pinned to the background. (that brown/orange one)
1 Polygonshape (blueone)
Pin the polygon to the wheel with a rigid joint.
Copy/Paste the polygon and move it back on top of the original.
Rotate the wheel to +120 degrees (or 2.0943951 rads - that's why I use degrees)
Pin the second polygon to the wheel.
Paste a new polygon on top of this one (should be still in the clipboard).
Rotate the wheel to -120 degrees (or +240)
Pin the third polygon to the wheel.
Rotate the wheel to 0 (not necessary), and remove the rigid joints.
Here it comes:
Move two of the polygons to the background: Menu/Object/Send to Back ... or use Ctrl+G
One polygon should be visible, and pin joint it on top of the wheel axes.
Now move the wheel to the background, and all three polygons are visible.
Do the same with the other polygons, so they too are rotating on the axle.
For clarity: Just move the same polygon and one other to the background, pin joint the visible one. Move the wheel to the background. Move the previous pinned polygons to the background, pin the last polygon, and move the wheel to the background.
If you want to make two wheels: Copy/Paste the whole wheel. But unfortunally that wheel is not connected to the background, so you have to remove all joints and do the 'background-trick' again.
(--edit: Better way is to copy the wheel, pin to the background. Then copy the three polygons, and copy them onto the wheel as they. Then do the "background trick"--)
When trying to connect the wheels with a gearing system, you'll see you have a problem trying to connect it directly to the wheel axles.
This one is easy, just drag one side of the gear to any open area of the wheel, and it will snap to its center.
I hope this will help.
(I could also post a script to do it for you, but that's no fun)
1 Big circle/wheel, pinned to the background. (that brown/orange one)
1 Polygonshape (blueone)
Pin the polygon to the wheel with a rigid joint.
Copy/Paste the polygon and move it back on top of the original.
Rotate the wheel to +120 degrees (or 2.0943951 rads - that's why I use degrees)
Pin the second polygon to the wheel.
Paste a new polygon on top of this one (should be still in the clipboard).
Rotate the wheel to -120 degrees (or +240)
Pin the third polygon to the wheel.
Rotate the wheel to 0 (not necessary), and remove the rigid joints.
Here it comes:
Move two of the polygons to the background: Menu/Object/Send to Back ... or use Ctrl+G
One polygon should be visible, and pin joint it on top of the wheel axes.
Now move the wheel to the background, and all three polygons are visible.
Do the same with the other polygons, so they too are rotating on the axle.
For clarity: Just move the same polygon and one other to the background, pin joint the visible one. Move the wheel to the background. Move the previous pinned polygons to the background, pin the last polygon, and move the wheel to the background.
If you want to make two wheels: Copy/Paste the whole wheel. But unfortunally that wheel is not connected to the background, so you have to remove all joints and do the 'background-trick' again.
(--edit: Better way is to copy the wheel, pin to the background. Then copy the three polygons, and copy them onto the wheel as they. Then do the "background trick"--)
When trying to connect the wheels with a gearing system, you'll see you have a problem trying to connect it directly to the wheel axles.
This one is easy, just drag one side of the gear to any open area of the wheel, and it will snap to its center.
I hope this will help.
(I could also post a script to do it for you, but that's no fun)
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---
re: BESSLER'S wheel?
Marcello, thanks for the useful explanation. When you say: "I think I have found the final secret of Bessler wheel" is this because have you found PM on this simulation (on WM2D) ?
re: BESSLER'S wheel?
no problem Paul.
And unfortunally no PM.
Final clue #2: It could cause an International Security risk if I explained ArEye3 a little more :-)
And unfortunally no PM.
Final clue #2: It could cause an International Security risk if I explained ArEye3 a little more :-)
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---
re: BESSLER'S wheel?
Therefore is it probable in a next future to see a working "Bessler wheel" model ?
I have tried to simulate this system but I do not obtain particular results. Even if I put the three segmentate wheels on another wheel (in rotation) and connect them through gears I do not obtain PM. eheheh what secret ? Maybe a magic ingredient is necessary.
Good luck Marchello :-)
Paul
I have tried to simulate this system but I do not obtain particular results. Even if I put the three segmentate wheels on another wheel (in rotation) and connect them through gears I do not obtain PM. eheheh what secret ? Maybe a magic ingredient is necessary.
Good luck Marchello :-)
Paul
re: BESSLER'S wheel?
'We' don't know for sure if it worked at all. If it 'worked', did it work like we think it should work, did it even work like Bessler thought it worked? Is it indeed possible to create a PM until the device wears out? Or is the degredation of the device part of a possible PM, because it loses Potential Energy by wearing out? Science says it is not possible to create a PM and therefore not probable. If it is up to the people like those on this board there is a probability greater than 0 there will be a PM in the future, or we all are just plain naive. The battle continues...
btw: I pinned one polygon to the wheel which I made ultra light.
btw: I pinned one polygon to the wheel which I made ultra light.
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---
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re: BESSLER'S wheel?
ME asked:
In my hypothesis, the rest masses of the weights within Bessler's wheels was slowly, due to the nature of his secret mechanism, converted into kinetic energy that would then accelerate the wheel and could perform external work.
If I'm right, then his wheels were not perpetual motion machines in the sense that they could run forever even if their bearings and parts were immune from wear and tear. Rather, over the millenia of outputting power, the weights inside of this wheels would get lighter and lighter and, as this happened, a wheel would produce less and less torque to power a load. At some point, perhaps millions of years in the future, his wheel would have to stop unless there was also some natural process at work that automatically restored the masses of its weights.
ken
Actually, this is exactly how I believe that Bessler wheels worked!Or is the degredation of the device part of a possible PM, because it loses Potential Energy by wearing out?
In my hypothesis, the rest masses of the weights within Bessler's wheels was slowly, due to the nature of his secret mechanism, converted into kinetic energy that would then accelerate the wheel and could perform external work.
If I'm right, then his wheels were not perpetual motion machines in the sense that they could run forever even if their bearings and parts were immune from wear and tear. Rather, over the millenia of outputting power, the weights inside of this wheels would get lighter and lighter and, as this happened, a wheel would produce less and less torque to power a load. At some point, perhaps millions of years in the future, his wheel would have to stop unless there was also some natural process at work that automatically restored the masses of its weights.
ken
On 7/6/06, I found, in any overbalanced gravity wheel with rotation rate, ω, axle to CG distance d, and CG dip angle φ, the average vertical velocity of its drive weights is downward and given by:
Vaver = -2(√2)πdωcosφ
Vaver = -2(√2)πdωcosφ
re: BESSLER'S wheel?
But where would those worn out little particles go?
If one little particle can cause 'that much'* force on the wheel, that same particle would be soon at the other side of the wheel.
I think if one would make the same device of Titanium (or something less resitant of wear and tear) it should be a true PM, or not?
Otherwise, if the loss of one particle truly can cause a boost, then my 3rd attempt is not far off (Final clue - the last one: atomic energy)
*that much: amount of rotation
If one little particle can cause 'that much'* force on the wheel, that same particle would be soon at the other side of the wheel.
I think if one would make the same device of Titanium (or something less resitant of wear and tear) it should be a true PM, or not?
Otherwise, if the loss of one particle truly can cause a boost, then my 3rd attempt is not far off (Final clue - the last one: atomic energy)
*that much: amount of rotation
Marchello E.
-- May the force lift you up. In case it doesn't, try something else.---
-- May the force lift you up. In case it doesn't, try something else.---