Another gravity wheel?
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- Jon J Hutton
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re: Another gravity wheel?
LIB,
I don't think I am talking about putting it in a wheel but using the idea to power a wheel maybe......(im talking the theory of whats happening)
look at this revision and see if you get what I am saying.
JJH
I don't think I am talking about putting it in a wheel but using the idea to power a wheel maybe......(im talking the theory of whats happening)
look at this revision and see if you get what I am saying.
JJH
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- Besslers toy 5.wm2d
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- LustInBlack
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re: Another gravity wheel?
You are using the "falling" weight on the left at ~6 o'clock to drive. The "shaft" between them is at a different position (up/down) on the bottom of the wheels and there is a movement with the triangle that increases leverage, at the same time the other weight is lifted.
Now, I'm not sure however that you are lifting more weight ..
Or you are using the falling weights as a "starter" to start oscillation..
The bottom weight on the "shaft" is used as an oscillator that winds up the springs, the movement that is in the same direction as the springs overcome friction !??
Now, I'm not sure however that you are lifting more weight ..
Or you are using the falling weights as a "starter" to start oscillation..
The bottom weight on the "shaft" is used as an oscillator that winds up the springs, the movement that is in the same direction as the springs overcome friction !??
- Jon J Hutton
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re: Another gravity wheel?
LIB,
Your right in the revision design #5 it is not lifting more weight instead it is using the extra energy to reset the pendulum.....What I was trying to show is how easy it would be to have the ball on the left roll over to the right and the weight lifted, circle around to be placed on the wheel on the left to start the action over again. The theory of the counter balance as a pendulum to me holds merit.
JJH
Your right in the revision design #5 it is not lifting more weight instead it is using the extra energy to reset the pendulum.....What I was trying to show is how easy it would be to have the ball on the left roll over to the right and the weight lifted, circle around to be placed on the wheel on the left to start the action over again. The theory of the counter balance as a pendulum to me holds merit.
JJH
- LustInBlack
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re: Another gravity wheel?
Yes it might just be another way of achieving a working wheel, you should build that flywheel that will feed the system, maybe it can work !?
- Jon J Hutton
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re: Another gravity wheel?
LIB,
You are probably right that it needs to be built, but, I am working on more promising revisions.......but who isn't on this board. Interesting that the program has been downloaded many times and this thread has been viewed over 140 times by people from all over yet you and I are the only ones making comments.......hmmmm. Maybe they think the idea does not hold any merit, or their busy life keeps them from taking the time to make comments. Like I understand all to well.
JJH
You are probably right that it needs to be built, but, I am working on more promising revisions.......but who isn't on this board. Interesting that the program has been downloaded many times and this thread has been viewed over 140 times by people from all over yet you and I are the only ones making comments.......hmmmm. Maybe they think the idea does not hold any merit, or their busy life keeps them from taking the time to make comments. Like I understand all to well.
JJH
- LustInBlack
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re: Another gravity wheel?
Jon : Well, I am always interested to learn from others when they come up with something new.. And you come up with designs that have subtlety in them..
If I remember correctly, Bessler said: "I found it where everyone was looking" .
I believe this mean : "It's a detail everyone has missed (overlooking)" .
Some other members might be overlooking sometimes.
If I remember correctly, Bessler said: "I found it where everyone was looking" .
I believe this mean : "It's a detail everyone has missed (overlooking)" .
Some other members might be overlooking sometimes.
- Jon J Hutton
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re: Another gravity wheel?
Thanks LIB,
I'm sure when the secret is revealed we will all hit our heads and add a few choice words.......Like you I would like to hear from others.
JJH
I'm sure when the secret is revealed we will all hit our heads and add a few choice words.......Like you I would like to hear from others.
JJH
- ken_behrendt
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re: Another gravity wheel?
LIB wrote:
It's really bizarre how new approached can just pop into one's mind. It as though one's creative unconscious mind in busy on solving the mystery of Bessler's wheels on a 24/7 basis. It never sleeps, but, on occasion, "posts" its results to the mobilist's conscious mind so that some action can be taken to turn the idea into a practical reality.
ken
then you will not be disappointed by the new mechanism I've stumbled upon. I was on the verge of a sabbatical when, suddenly, out of the blue while reviewing my past failures, a radically different approach occurred to me. If I can, I'll have a preliminary sketch posted on my Community Buzz forum "...Updates" thread in a few days.Well, I am always interested to learn from others when they come up with something new.. And you come up with designs that have subtlety in them..
It's really bizarre how new approached can just pop into one's mind. It as though one's creative unconscious mind in busy on solving the mystery of Bessler's wheels on a 24/7 basis. It never sleeps, but, on occasion, "posts" its results to the mobilist's conscious mind so that some action can be taken to turn the idea into a practical reality.
ken
On 7/6/06, I found, in any overbalanced gravity wheel with rotation rate, ω, axle to CG distance d, and CG dip angle φ, the average vertical velocity of its drive weights is downward and given by:
Vaver = -2(√2)πdωcosφ
Vaver = -2(√2)πdωcosφ
- LustInBlack
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re: Another gravity wheel?
Alright!
I'll take a look in the community buzz zone in the future.
Are there springs in this design!? . . .
I'll take a look in the community buzz zone in the future.
Are there springs in this design!? . . .
- Jon J Hutton
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re: Another gravity wheel?
LIB, and of course others.
It is a small step to have the weight once lifted, be placed on the rim of a wheel which moves down and then rolls to wait its turn to be lifted again. The torque from the loaded wheel supplies the lifting force. What do you think, Ken, Ralph, LIB, Ovvyus.....etc, someone...hmmm how would you place the weight on a wheel....has any one looked at the number 17 and noticed that if you placed it on a wheel it would capture a weight at the 11:30 position and release it at the 2:30 position......just something I noticed.
JJH
It is a small step to have the weight once lifted, be placed on the rim of a wheel which moves down and then rolls to wait its turn to be lifted again. The torque from the loaded wheel supplies the lifting force. What do you think, Ken, Ralph, LIB, Ovvyus.....etc, someone...hmmm how would you place the weight on a wheel....has any one looked at the number 17 and noticed that if you placed it on a wheel it would capture a weight at the 11:30 position and release it at the 2:30 position......just something I noticed.
JJH
- ken_behrendt
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re: Another gravity wheel?
Jon...
Why not simply stretch a spring when you are lifting the weight near the top and then use the contraction of the spring to again lift the weight near the bottom? In other words, as Bessler might have advised, "keep it simple"...
ken
Why not simply stretch a spring when you are lifting the weight near the top and then use the contraction of the spring to again lift the weight near the bottom? In other words, as Bessler might have advised, "keep it simple"...
ken
On 7/6/06, I found, in any overbalanced gravity wheel with rotation rate, ω, axle to CG distance d, and CG dip angle φ, the average vertical velocity of its drive weights is downward and given by:
Vaver = -2(√2)πdωcosφ
Vaver = -2(√2)πdωcosφ
re: Another gravity wheel?
Jon,
Your wm2d sim reminds me of a steam locomotive driver that is two short for the wheel diameter. It works great in the shown position but I do not see as to how it can cycle without binding at the nine o'clock position. If I have the wrong concept then how does it reset on its own?
Ralph
Your wm2d sim reminds me of a steam locomotive driver that is two short for the wheel diameter. It works great in the shown position but I do not see as to how it can cycle without binding at the nine o'clock position. If I have the wrong concept then how does it reset on its own?
Ralph
need opinions about this design
hi all,
i'm french so sorry for my english. I want you to get your opinion about
a design that i have made under WM2D. it is a very basic idea of wheel running continiously. It is composed of running ball in cavities. I have made
some simulations on the concept by i would like to get your opinions on how to improve the system.
Which is quite interresting is that the wheel turns at the speed of the bessler wheel ( i.e at 26 RPM).
The friction of air is taken into account in the design but, unfortunately, if we apply some friction on the axle of the wheel, the wheel stops.
i'm french so sorry for my english. I want you to get your opinion about
a design that i have made under WM2D. it is a very basic idea of wheel running continiously. It is composed of running ball in cavities. I have made
some simulations on the concept by i would like to get your opinions on how to improve the system.
Which is quite interresting is that the wheel turns at the speed of the bessler wheel ( i.e at 26 RPM).
The friction of air is taken into account in the design but, unfortunately, if we apply some friction on the axle of the wheel, the wheel stops.
re: Another gravity wheel?
Hi Toto,
Welcome to the forum.
You have found the infamous WM2D curved polygon glitch. It is a bug in the software. When you use curved polygons the software gets confused when an object overlaps the edge of the polygon. The result is the reactive forces are sometimes calculated backwards. A very simple example is to make a curved polygon round wheel and place one little circle (ball) inside. It will continue to speed up very quickly and you will see the ball spinning the wrong direction. Your wheel speeds up slowly because there is contact friction between each of the small balls which counteracts the forces from the glitch.
Also your components have some initial velocity.
Welcome to the forum.
You have found the infamous WM2D curved polygon glitch. It is a bug in the software. When you use curved polygons the software gets confused when an object overlaps the edge of the polygon. The result is the reactive forces are sometimes calculated backwards. A very simple example is to make a curved polygon round wheel and place one little circle (ball) inside. It will continue to speed up very quickly and you will see the ball spinning the wrong direction. Your wheel speeds up slowly because there is contact friction between each of the small balls which counteracts the forces from the glitch.
Also your components have some initial velocity.