...is an open suggestion , for a possible PM.
To play the well known long arm-short arm concept (a continuous torque unbalance on the same side of the fulcrum),we can think about a high and retarded drop down ,of a thinkable simple unbalanced arrangement,so to get an easy small jump up (the "remake" of the starting unbalance).
For simplicity,we can imagine a "minimal wheel" :two spokes only.
One spoke ,with a fixed mass , plays the constant torque (medium).
The other spoke,with a mobile mass,plays the variable torque(long,small vs. medium).
The big fall is the elevation (diameter).
The small jump up,is the arm's difference (small to long),nothing more.
So,we have a single problem :the mobile mass.
All the Best! Alex
Big fall,small jump...
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Big fall,small jump...
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re: Big fall,small jump...
....as an easy understanding,can be depicted at : www.geocities.com/iacob_alex/Some_Drafts/text028.JPG
Here,you have the general concept,so you can imagine (and test,maybe...),your's own variable arm procedure ,as a minimal set of actions,required to play the long arm-short arm game.
If we impose two restrictions (M1=M2 and R3-R1=constant arm difference ), but the diameter of the wheel,is little by little increasing,as in: www.geocities.com/iacob_alex/Some_Drafts/text045.jpg ,then,have we a small "confusion"?!...or are we unable,to tell the difference between them?!
All the Best! / Alex
Here,you have the general concept,so you can imagine (and test,maybe...),your's own variable arm procedure ,as a minimal set of actions,required to play the long arm-short arm game.
If we impose two restrictions (M1=M2 and R3-R1=constant arm difference ), but the diameter of the wheel,is little by little increasing,as in: www.geocities.com/iacob_alex/Some_Drafts/text045.jpg ,then,have we a small "confusion"?!...or are we unable,to tell the difference between them?!
All the Best! / Alex
Simplicity is the first step to knowledge.
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re: Big fall,small jump...
...concept has two parts:
-big fall (spoke),so grater v=g*t , EK=1/2m*v*v
-small jump(m*g*h=const.),as a spring,leap,hop,vault motion ...
All the Bests! / Alex
-big fall (spoke),so grater v=g*t , EK=1/2m*v*v
-small jump(m*g*h=const.),as a spring,leap,hop,vault motion ...
All the Bests! / Alex
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re: Big fall,small jump...
...in simple words,comes up with a greater natural "avalanche" type fall ( longer gravity drop down ), for a same,constant jump up ("remake" of the unstable requirement).
By the way,the main problem is,I hope, to take out some power,not the self,only.
Thinking about "Big fall,small jump..." point of view,really,why make it easy,when you can it not possible ?!
Why to play Archimedes,when we can ornate the paper with "arabesque" decorative compositions,doesn't so ?!
All the Best! / Alex
By the way,the main problem is,I hope, to take out some power,not the self,only.
Thinking about "Big fall,small jump..." point of view,really,why make it easy,when you can it not possible ?!
Why to play Archimedes,when we can ornate the paper with "arabesque" decorative compositions,doesn't so ?!
All the Best! / Alex
Simplicity is the first step to knowledge.
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re: Big fall,small jump...
...in simple words,it's a slight trace to think a possible "PM" in a distinctive manner.
We can take advantage of a longer gravity drop down (natural "avalanche" )/big fall ,so to provide the same small jump up ("remake" of the next unbalance sequence).
Big fall down-small jump up,can help us,not only to perform the self (museum performance...),but most important ,to get out some real power...
Anyway,a question remains:why make it easier,when you can make it...not possible?
Why to play Archimedes,rather than ornate the paper,with decorative "arabesque" flowers/wheels...it's more "simpatico",doesn't so?!
All the Best! / Alex
We can take advantage of a longer gravity drop down (natural "avalanche" )/big fall ,so to provide the same small jump up ("remake" of the next unbalance sequence).
Big fall down-small jump up,can help us,not only to perform the self (museum performance...),but most important ,to get out some real power...
Anyway,a question remains:why make it easier,when you can make it...not possible?
Why to play Archimedes,rather than ornate the paper,with decorative "arabesque" flowers/wheels...it's more "simpatico",doesn't so?!
All the Best! / Alex
Simplicity is the first step to knowledge.
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re: Big fall,small jump...
Hi !
Take a look at an experiment ( wheel concept alike Bessler's MT 13 ) , at :
https://youtu.be/Rgp6gcSaF2Y
It's Leo Ackermann's "Perpetuum Mobile Gravitations Rad" on Youtube...it has a small "stimulus"(impetus...) insufficient to maintain a "self" motion/rotation...
Now , let's experiment a possible greater impetus , with a lever concept , as :
www.geocities.ws/iacob_alex/Some_Drafts/text048.jpg
www.geocities.ws/iacob_alex/Some_Drafts/text029.jpg
Al_ex
Take a look at an experiment ( wheel concept alike Bessler's MT 13 ) , at :
https://youtu.be/Rgp6gcSaF2Y
It's Leo Ackermann's "Perpetuum Mobile Gravitations Rad" on Youtube...it has a small "stimulus"(impetus...) insufficient to maintain a "self" motion/rotation...
Now , let's experiment a possible greater impetus , with a lever concept , as :
www.geocities.ws/iacob_alex/Some_Drafts/text048.jpg
www.geocities.ws/iacob_alex/Some_Drafts/text029.jpg
Al_ex
Simplicity is the first step to knowledge.
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Re: Big fall,small jump...
…..at : www.geocities.ws/iacob_alex/Some_Drafts/text009.jpg
www.geocities.ws/iacob_alex/Some_Drafts/text010.jpg
www.geocities.ws/iacob_alex/Some_Drafts/text011.jpg
playing the same simple concept : www.geocities.ws/iacob_alex/Some_Drafts/text028.JPG
Al_ex
www.geocities.ws/iacob_alex/Some_Drafts/text010.jpg
www.geocities.ws/iacob_alex/Some_Drafts/text011.jpg
playing the same simple concept : www.geocities.ws/iacob_alex/Some_Drafts/text028.JPG
Al_ex
Last edited by iacob alex on Wed Apr 24, 2024 3:26 pm, edited 1 time in total.
Simplicity is the first step to knowledge.