160revolutions

A Bessler, gravity, free-energy free-for-all. Registered users can upload files, conduct polls, and more...

Moderator: scott

Post Reply
carloluna
Enthusiast
Enthusiast
Posts: 26
Joined: Sun Apr 18, 2010 10:07 am
Location: italy

160revolutions

Post by carloluna »

my wheel turns for 160 times without changing direction.
there are no motors or springs!
if any parameter is changed (even little) does not work.
I do not know why turn so long.
seems interesting?
Attachments
carlolunawheel.wm2d
wm2d
(11.59 KiB) Downloaded 201 times
image
image
User avatar
DrWhat
Addict
Addict
Posts: 2040
Joined: Sun Jan 21, 2007 11:41 pm

Post by DrWhat »

Don't trust wm2d, but use the mechanism movements as a guide to real world constructions.

I have a wm2d mechanism that is perpetual: never stops!
User avatar
Fletcher
Addict
Addict
Posts: 8438
Joined: Wed Nov 05, 2003 9:03 am
Location: NZ

re: 160revolutions

Post by Fletcher »

Here is your file with some changes - upped the accuracy from 8 frames a sec to 100 - tracked system CoM [see how it looses Pe over time by loosing height] - see graph of rotation of main wheel [added low air friction to simulate some frictional looses, it had none] & it stops rotating in about 12 secs & reverses etc ad infinitum until it keels.
Attachments
carlolunawheel-1.wm2d
Chaotic pendulums
(12.29 KiB) Downloaded 208 times
User avatar
Tarsier79
Addict
Addict
Posts: 5120
Joined: Fri Mar 12, 2010 2:17 am
Location: Qld, Australia

re: 160revolutions

Post by Tarsier79 »

The size and weights are a little impossible. When using WM2d, I always use rulers and grid lines, and watch the weights. With a wheel this size, air resistance will affect it significantly.

I love the dual chaos pendulum in the centre.

Cheers

Kaine
carloluna
Enthusiast
Enthusiast
Posts: 26
Joined: Sun Apr 18, 2010 10:07 am
Location: italy

re: 160revolutions

Post by carloluna »

please DrWhat: I want to see the mechanism wm2d of which you speak

to Fletcher:self-irony
I thought about air resistance to a place very suitable. they could be used as a monument (with a small engine)
Attachments
self-irony
self-irony
User avatar
DrWhat
Addict
Addict
Posts: 2040
Joined: Sun Jan 21, 2007 11:41 pm

Post by DrWhat »

I am having trouble finding it but will keep looking.
User avatar
Fletcher
Addict
Addict
Posts: 8438
Joined: Wed Nov 05, 2003 9:03 am
Location: NZ

re: 160revolutions

Post by Fletcher »

Yes you could ship it to the moon but you could not escape some bearing friction losses which means the CoG/system CoM of the whole wheel will oscillate beneath the center of rotation [CoR] until it reaches its lowest height & least Pe gravity - that's the keel position where it is balanced & CoM is lowest vertically beneath the axle.

P.S. I use air resistance on low as a quick & dirty approximation of ALL frictions, that is, if I have a sim that that doesn't loose energy, & it won't loose energy if it has no frictions ;7) - basically the program is doing exactly what you tell it to do.
User avatar
DrWhat
Addict
Addict
Posts: 2040
Joined: Sun Jan 21, 2007 11:41 pm

re: 160revolutions

Post by DrWhat »

see attached
Attachments
PERPETUAL ROTATION.wm2d
(160.49 KiB) Downloaded 238 times
I only realized too late that life was short.
carloluna
Enthusiast
Enthusiast
Posts: 26
Joined: Sun Apr 18, 2010 10:07 am
Location: italy

re: 160revolutions

Post by carloluna »

Fletcher thanks for the explanations and to amend my wm2d.
I do not yet know all the possibilities of working model.
your tips are very useful.
drWhat thanks for your wm2d very interesting.

sorry for the late reply (and for my bad English caused by
machine translation). the post had disappeared by mistake ...
thanks to Scott for having restored.

I note that in my wm2d the pair cylinder-stick seems to give
more energy to the system.

i add another engine that I assume to move the CG system in the direction of movement
Attachments
8pairsmotor.wm2d
8pairs
(2.92 MiB) Downloaded 242 times
Post Reply