Yes, Shadow .. we have to walk-it-back to those WM sims ( it's not about sim programs, other than a tool we can use ) - we know that both programs are perfectly capable of showing ANY torque, with ANY mechanism - if torque is present either sim will quite adequately predict and show an imbalance and movement - and the "trends" are there even if both programs give a slightly different result for these "ideal" conditions ..Shadow wrote:I have reread the thread since Fletcher’s first Sim, you want to highlight in a virtual way what Bessler could have achieved physically?
In this case both sim programs show the optimal conditions of zero frictions ( energy losses ), and that actual displacing physical mechanisms are not required for the regeneration of that torque - the sims accelerate and gain in Rotational Kinetic Energy and Angular Momentum - and regardless of the carcass mass used, or the individual weights masses they can be "tweaked" until they achieve 50 RPM in just 1 to 2 revolutions as B's. real one-way Draschwitz wheel did - the sims are indicative only ..
In these sims the weights are instantly "teleported" vertically ( no MA technique is used ) - it is an absolutely "free" lift ( gain in GPE ) i.e. there is NO COST / PENALTY to the wheel to achieve this lift ..
In B's. case he did have frictions and a physical mechanical displacement did occur - it took time for them to move into position to create the abundance of recurring torque, and continue to regenerate it to maintain the wheel at 50 RPM ..
That means that his overbalancing weights in his real-world build had to have a much greater weight mass than the sims are working with - because there were frictions to slow it down, and time was needed for any displacement lift and reset to occur - so these sims, showing constant overbalance so that a wheel could start in ANY position with instant torque like B's. wheel, grossly under-represent what the actual overbalance torque created was in a real-world one-way wheel achieving 50 PM in 1 to 2 turns ..
We don't need sims to tell us this, but we do need reminding of the extreme overbalance his wheels generated, and maintained - not a small amount that then can be tweaked for some improvement - a big, instantly available, in-your-face, new way of finding and maintaining regenerative overbalance ..
On that note - I made these sorts of sims years and years ago - to prove the things we are talking about - one of the reasons for me doing so was for a period of time 10 or 15 years ago I was seriously considering whether B. and Karl had been economical with the truth and an ambient environmental force had provided the energy for the required lift - I could successfully sim aerodynamic forces, hydrostatic forces, and adequately fake the effects of diurnal temperature and pressure changes etc ( like a Cox's clock for instance ) - what became patently obvious from the exercise was that there was no way that any of these diurnal environmental forces could generate enough rapid power to continually lift weights to achieve anything like the RPM and number of turns up to speed of B's. wheels, not a 100th of it - that was well and truly a rabbit-hole not to go further down ..
* What we can know is that there were not 8 weights ( or 5 ) of 4 lbs each for a one-way wheel - we are told there were enough removed at Merseburg to fill a box - a standard coke can of lead would make 2 weights - and the sims show how much/many, at an absolute minimum, weights would be required to achieve 50 RPM in just 1 or 2 turns ..
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