Besslers prime mover and its enabler.
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Re: Besslers prime mover and its enabler.
Well i mean other planets are valid options for gravity power experiments too.
Its all relative.
Re: Besslers prime mover and its enabler.
Mornin Rox .. take a look at my changes to your original WM sim - put some Outputs and manually entered Inputs into it - just check it over for consistency etc, and is it doing what you intended ?
I changed the grid units to cms and left the masses as grams for the small scale you built - check out the System COM showing in the sim for the lever arrangement you present (anchors on objects make them invisible to the sim) ..
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I changed the grid units to cms and left the masses as grams for the small scale you built - check out the System COM showing in the sim for the lever arrangement you present (anchors on objects make them invisible to the sim) ..
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Re: Besslers prime mover and its enabler.
Forgot to add the sim in my haste to get a coffee and stretch the legs ..
- Attachments
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- Bessler weight shift wheel forum 3-1.wm2d
- Rox59-Bessler weight shift wheel forum.wm2d
Changes suggested by FT .. - (25.62 KiB) Downloaded 56 times
Re: Besslers prime mover and its enabler.
I suspect the disconnect between the partial sim and real world build is the need for it to do work.
Re: Besslers prime mover and its enabler.
Hi Fletcher thanks for doing that for me. I'm not sure if any file that you send will run on my version of WM2D and I don't know the file sharing site so can I just ask a few questions? Did the main wheel rotate and did the mechanism rotate? I'm guessing the mechanism did from what you are showing.
Graham
Graham
Re: Besslers prime mover and its enabler.
Try downloading the file and opening it and see what happens .. otherwise look at the animations and pics i guess ..I'm not sure if any file that you send will run on my version of WM2D and I don't know the file sharing site so can I just ask a few questions?
In this animation of the sim I deleted the anchors and turned OFF View > System COM ..Did the main wheel rotate and did the mechanism rotate? I'm guessing the mechanism did from what you are showing.
You can see in the Outputs the y position of the green counter-weight is below horizontal which creates a torque - yes, they both will turn now ..
TBH I'm struggling to see what you are trying to get at here - do the yellow 20 gms and the blue 3 gms "vibrate" as they are rotated, slightly changing their relative positions to each other and the counter-weight ?
Sim attached ..
OK .. I see that the animation stops recording fairly quickly (too much detail) - FYI the disk rotates CW until the green counter-weight (rhs) is almost at the same height it started from but on the lhs - IOW's a pendulum .. then it swings CCW etc etc ..
The lever system rotates CW until it reverses and swings backwards etc etc ..
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- Attachments
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- Bessler weight shift wheel forum 3-2.wm2d
- (24.76 KiB) Downloaded 57 times
Last edited by Fletcher on Mon Jan 01, 2024 9:44 pm, edited 1 time in total.
Re: Besslers prime mover and its enabler.
I will have try in a bit Fletcher to see if it works on mine. Really the idea is simple. If that wheel can rotate 180 Degrees and its still going strong AND the mechanisms can overbalance themselves then it would simply keep on going.
Graham
Graham
Re: Besslers prime mover and its enabler.
The wheel turns because it has made an inverted pendulum.
Graham
Graham
Re: Besslers prime mover and its enabler.
Hi Fletcher I have just realized what yours is showing. The pendulum is at 3 o'clock in WM2D that is different than the version I did in Algodoo which was more like 12 ish.
Graham
Graham
Re: Besslers prime mover and its enabler.
What it really has to do is swing more than 180 Degrees.
Graham
Graham
Re: Besslers prime mover and its enabler.
By the way the files you sent do work on mine. How did you stop it from running out of memory. I couldn't get mine to work properly?
Graham
Graham
Re: Besslers prime mover and its enabler.
One thing that I don't understand is why the COM is dead on quarter past.
Graham
Graham
Re: Besslers prime mover and its enabler.
Here is a screenshot of where the one in Algodoo finishes. Spot the difference lol.
Graham
Graham
Re: Besslers prime mover and its enabler.
That's great .. Set World>Accuracy from 1000 fps (as you have it) to say 200 or less will reduce load on memory ..
See sim and pics of your lever-pendulum - note I removed the short lever as it was not necessary, and added a red massless rod between the 2 weights as a line of sight for you - you can see that both weights are higher than the mid horizontal line thru the lever itself - this creates a top heavy scenario with the lower pivot position relative to the weights position on the lever ..
Next look at the System COM icon up close - it is slightly to right of vertical about the lever pivot - this gives an automatic CW bias when the sim is run i.e. inverted pendulum .. the priming motor could be removed entirely IINM ..
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- Attachments
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- Rox59-LeverPend1.wm2d
- (12.65 KiB) Downloaded 39 times
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- Bessler weight shift wheel forum 3-2.wm2d
- (12.24 KiB) Downloaded 53 times
Re: Besslers prime mover and its enabler.
Hi Fletcher yes the mechanisms themselves need to overbalance but the main pendulum I usually talk about is the wheel itself and Ideally that needs to be near the top of the wheel when the mechanisms are set right on either side of the wheel.
Do you think its possible to move that COM further up?
Graham
Do you think its possible to move that COM further up?
Graham