Zeroing in on Bessler's wheel

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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

  • I don't know how it doubled-----
You need to figure it out, Shammy! Then figure out where & what sort the energy in your wheel is

Then double it!!!! heck, maybe triple it.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Hi Waltcy! I do love your play on words! As usual I'm getting ahead of my self. But, I'm thinking now that these rollers generate the so called superior force(s) that will drive the wheel, (It only took me about a week to figure that out). Just have to find a way to convert the hammer like blows to rotational torque. Maybe a leaf spring.

I think three would be the best. Maybe I can get mryy to draw me one with three rollers. A tri-star if you will. If he is still speaking to me that is--------------------------------Sam
Last edited by Sam Peppiatt on Mon Jan 02, 2023 5:52 pm, edited 5 times in total.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

I am partial to 3, Shammy. I've concluded when a design exceeds that number of gods in that kingdom, war will break out. Why?

My speculation is one creates more in·er·tia than the remaining mechanisms can manage. When I let wm2d crunch the numbers, that's what it said.

My thoughts are, if adding more than 3 mehanisms is a design theme then measure twice yet hesitate to cut even once.

Best wishes for a happy, happy, happy New year.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Thanks Waltcy, If I could get this thing off of my back; a happy year it would be. Maybe it will happen--------------------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

WaltzCee wrote: Mon Jan 02, 2023 5:22 pm
My speculation is one creates more in·er·tia than the remaining mechanisms can manage. When I let wm2d crunch the numbers, that's what it said.
  • as Bessler mentioned the power and performance went up when he added more of his mechanism therefor we know it wasn't much as a single effect but could be increased by addition.
There is a Bessler quote about adding mechanisms to get more speed, but he began with one, then added another.

I mixed up my point. I meant:
  • The inertia of more than 2 is more than the changes of one can manage.
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Re: Zeroing in on Bessler's wheel

Post by mryy »

Hope this is what you're looking for Sam.
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Re: Zeroing in on Bessler's wheel

Post by johannesbender »

@Sam Let me just put a friendly heads-up out there to you , you have more rollers dropping in the designs than lifting .
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

mryy, That's beautiful! Whether it it will work or not, I do not know. But, yes, the proportions look prefect------------------------------Sam
I owe you mryy------------

johannesbender, the two lower rollers are balanced. It looks bottom heavy but, it isn't. The upper roller makes the wheel a little bit top heavy, which doesn't really do much. However, as the wheel turns a little ways, it, the roller rolls down the flat part and hit's the outer casing with great force. I think now, this force is what drove beesler's wheel-------------------Sam
Last edited by Sam Peppiatt on Mon Jan 02, 2023 10:04 pm, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

I can kind of see it Sam. If I had wm2d I'd SIM it then hook a motor to it at about 0.5 -1 rpm then track the CoM.

You can do the same thing with some pics of it and straight pins.

It is looking good yet the conservative nature of gravity is staring back and making faces.

I know you let us know when it runs!!
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Waltcy, It's unlike any thing you ever saw in your life. Which makes it difficult to know what it might do, if any thing. Defiantly, you'll be the first to know, either way-------------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

johannesbender wrote: Mon Jan 02, 2023 9:29 pm @Sam Let me just put a friendly heads-up out there to you , you have more rollers dropping in the designs than lifting .
A point could be made that although 2 are dropping, they're doing it at near constant & slight grade. (maybe tan 270 -275).

Not balanced yet I think minimal resistance.
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Re: Zeroing in on Bessler's wheel

Post by Fletcher »

Hey there Sam ..

This is how I would tell where the system Center Of Mass ( COM ) or Center Of Gravity ( COG ) is located.

There are 2 rollers below the axle, and 1 above the axle. I assume all rollers have the same mass.

Draw a line between the bottom 2 rollers (red). At the mid point of that line we could theoretically place 1 roller with twice the mass of a single roller.

Then I draw a line from that mid point to the top roller (red).

At 1/3rd distance up the vertical red line is the system COM / COG which is below the axle marginally.
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System COM / COG calculation
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

  • Waltcy, It's unlike any thing you ever saw in your life.
Image

Da Vinci had some like it. Can't find any now.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

No, waltcy, it's perfectly balanced, except when the roller is on the flat part of the drum. At that point it is actually a little bit top heavy. That's one of the most amazing things about it. The second that the roller touches the outer casing it returns to it's balanced state. Consequently, it takes very little effort to get them back up to the top.

It takes about one pound of torque to get them up onto the plate but you get most of that back after it passes top dead center, on the down side. It's all up to the rollers to drive it. Just not sure if they will--------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Fletcher, I thought the same thing. It would have to be bottom heavy. Instead, as shown it would be slightly top heavy. I believe the reason is; the heaviness of the roller(s) is deferred to the case and since the case(s) are balanced the rollers are too. Remarkable, don't you think?

It's a little premature but, this may be the big secret to Bessler's wheel. I can't be sure yet, but it looks that way-----------------Sam
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