Zeroing in on Bessler's wheel

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WaltzCee
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

a good habit is to take notes before and after you make changes, Sam. Every once in a while, review the notes.

Of all the things you learn, learning how to learn is one of the most powerful tools to put in the box.

Some of the things I've learned about PM have been so significant, they seem impossible to forget.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Waltcy,
I do keep a log book; it does help some times. Yes, trying to learn how to do it right, has been so difficult. It has taken me 8 years just to get to the rollers and; I'm still not there. Looks like the flat portion of the casing needs to be from about 5:00 to maybe 2:00, towards the down side, so the roller will roll out to the rim of the drum, and cause it to be OOB. Reff. Page 29.

I think you are right Waltcy, it must be; I don't know how to learn------------------------Sam
Last edited by Sam Peppiatt on Thu Jan 19, 2023 12:08 am, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Update,
Now I'm getting some action, a lot of action / a lot of out of balance, (OOB). The casing needs to be in a backward "D" shape. The roller, rolls out on the flat side of the "D" and returns to the top of the wheel by it's curved path. You never have to lift anything.

Maybe, finally; I'm getting some were-----------------Sam
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

I'm just trying stuff Waltcy, I don't know any thing------------------------------Sam
&
Sam Peppiatt wrote: Wed Jan 18, 2023 11:57 pm .. .. .
I'll think you are right Waltcy, it must be; I don't know how to learn------------------------Sam
:). really?

I'll let you get back to your hackin' & tackin'.

Keep that log updated.
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Re: Zeroing in on Bessler's wheel

Post by Tarsier79 »

Now I'm getting some action, a lot of action / a lot of out of balance, (OOB). The casing needs to be in a backward "D" shape. The roller, rolls out on the flat side of the "D" and returns to the top of the wheel by it's curved path. You never have to lift anything.
You might be surprised what a lift comprises of.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Tarsier,
I have to back up. I should not have said no lifting at all. It still has to lift the roller up onto the flat, which will be 7/8 of an inch. I made a spiral ramp 8 inches long to lead up to the flat. At least, there's no lifting from 6:00 back up to 12:00.
Looks like what I have to do now is add another cross bar. I.E., 4 casings and 4 rollers; that should do it------------------Sam
Last edited by Sam Peppiatt on Thu Jan 19, 2023 9:08 pm, edited 6 times in total.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Fletcher,
How about making a SIM of a working wheel, for a change? If you want to that is. I'm fairly certain that my wheel is going to work; as certain as I can be that is. It's like the tri rotor design, except now I think there has to be 4 casings / 4 rollers in order to sustain rotation. With the following changes: The 'flat', is now on a radius to the down side, (a backward "D" shape if you will, for CW rotation. Also, a long spiral ramp leading up to the flat, helps to lift the roller up. The flat is sill about 5 inches long and, lifts up 7/8 inch.

At or bout 3:00, the roller rolls out to the rim of the casing and, makes the wheel OOB. Then, the roller returns back to the top of the wheel, along the curved path of the ring. I think friction should be set at @ .01, not .3, which is way too high.

If you do except this mission Fletcher; you will receive nothing for it------------------Sam
Last edited by Sam Peppiatt on Sat Jan 21, 2023 3:13 pm, edited 2 times in total.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

It may not be Bessler's wheel but, it will do until one comes along---------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

How about making a SIM of a working wheel, for a change?
We're waiting on you to make a real working model, Mr Sam.

PK4
your move

ETA
Accounting just texted me
Your charges are around 7.5K USD presently
We need to get this wheel to market soon
Legal has just booked a flight to the Bahamas
Last edited by WaltzCee on Sat Jan 21, 2023 6:29 pm, edited 1 time in total.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Waltcy
Even if I did, you wouldn't believe me, consequently the need for a working SIM. You wouldn't believe me but; you would believe Fletcher-----------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by WaltzCee »

Sam Peppiatt wrote: Sat Jan 21, 2023 6:44 pm Waltcy
Even if I did, you wouldn't believe me, consequently the need for a working SIM. You wouldn't believe me but; you would believe Fletcher-----------------------Sam
Mr Sam,
If you would upload a video to rumble.com of your specimen of an analogue computer doing the necessary vector analysis such that it bends the forces perpetually around that CoR . .. ... ....

THEN IMMA BELIEVER!!!

I want to believe, Mr Sam
Help my unbelief
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

I'm started on a new wheel, Waltcy. I ordered 4 new brake drums and some other stuff--------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by Fletcher »

Sam Peppiatt wrote: Fletcher,
How about making a SIM of a working wheel, for a change? If you want to that is. If you do except this mission Fletcher; you will receive nothing for it.

I'm fairly certain that my wheel is going to work; as certain as I can be that is. It's like the tri rotor design, except now I think there has to be 4 casings / 4 rollers in order to sustain rotation. With the following changes: The 'flat', is now on a radius to the down side, (a backward "D" shape if you will, for CW rotation. Also, a long spiral ramp leading up to the flat, helps to lift the roller up. The flat is sill about 5 inches long and, lifts up 7/8 inch.

At or bout 3:00, the roller rolls out to the rim of the casing and, makes the wheel OOB. Then, the roller returns back to the top of the wheel, along the curved path of the ring. I think friction should be set at @ .01, not .3, which is way too high.

------------------Sam
I'd love to make a sim of a working wheel Sam .. I'd always expected that to be when someone openly discloses their "working" real-world runner in all its gory detail. Then I would ask detailed questions and replicate it as faithfully as I could in sim-world, to the best of my skills, knowledge, and ability with WM.

I have seen over the years some sims in WM and other programs that are claimed to be runners - generally the file is not released for interrogation. Read what you want into that. I can easily produce a "runner" in WM myself and few would know for sure how I did it. But I don't because I'm not in this game to fool anyone overtly or covertly. I try to seek the truth. A sim runner has to be robust thru a range of inputs and variables, just like a real-world runner. Not just operate at some fine level glitch detail for example, or hidden motor etc. When the robustness is introduced the glitch usually disappears from my experience. It helps to learn the usual 'traps' that can sometimes catch people out in their sims. That's called experience and self-awareness.

I'd be happy to get nothing for it except the knowledge that I think it is a true runner that can be replicated in WM. Usually the task of sim building for others is a thankless one because it almost always is not what the author wanted to hear. That's why I often say "the sim predicts such and such", rather than "I say it will". To keep an analysis objective and not personalized. Still, it can be an emotional hobby we have that can take us on wild ups and downs and sometimes it gets the better of us. Thick skin is a benefit but is usually inversely related to patience in my case.

.............

It takes quite a lot of time and effort to build a good and robust sim Sam .. and I don't like do-overs. Which is why I ask for a good drawing or photograph with dimensions, masses, etc where possible. My imagination works well for me but it is not good at guessing the details buried in another's skull, maybe one's they haven't even thought of.

Either post up a drawing or have someone else post up a drawing etc on your behalf, and that will be the first and easiest stage completed. Then I can attempt the second and more complex stage of building a sim based on that drawing etc. Note .. I can't always build a sim of a concept depending on a number of factors, so I always add that qualifier. If I can't I'll tell you.
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Re: Zeroing in on Bessler's wheel

Post by Sam Peppiatt »

Fletcher, I think I'll make the wheel instead---------------------------Sam
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Re: Zeroing in on Bessler's wheel

Post by Fletcher »

Good .. no better proof .. and fwiw if you say it is a runner I know you know what a runner means and I would believe you. Then I'd like to see it replicated by someone else.
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