WM2D Downloads Section
Moderator: scott
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
WM2D Downloads Section
I drew some mechs in WM2D for download if anyone is interested. Do you have any good mechs? If so feel free to share on this topic. :)
List of Mechs:
1. 2:1 Ratio Gear Set with Motor and Control
2. A 6'x6" Generic Rim
3. Pentagonal Rim
4. Bessler Rim
5. Snail Cam
6. Ratcheted Axle
List of Mechs:
1. 2:1 Ratio Gear Set with Motor and Control
2. A 6'x6" Generic Rim
3. Pentagonal Rim
4. Bessler Rim
5. Snail Cam
6. Ratcheted Axle
- Attachments
-
- Ratchet Axle.wm2d
- Hook THIS baby up to your driving wieght, your prime mover, your flywheel...WHATEVER. If you have a runner, be prepared for a full simulation to take longer than 24 hours. She's a slow starter, but she's got it where it counts.
- (28.37 KiB) Downloaded 246 times
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- Snail Cam.wm2d
- Snails are yummy...or so they say.
- (6.83 KiB) Downloaded 243 times
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- Bessler Rim.wm2d
- What's this you just spotted? OMG...must...make it...spin. O.O It's definitely YOU.
- (13.36 KiB) Downloaded 253 times
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- Pentagonal Rim.wm2d
- Because it looks cool. Nuff said. Go on and try it...you know you want to...it's almost as fun as LEGOS...almost.
- (15.72 KiB) Downloaded 230 times
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- 6x6 Rim.wm2d
- Everyone wants a rim! Cuz with a rim, you can do...you know...stuff. Yeah.
- (9.44 KiB) Downloaded 245 times
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- 2-1 Gear Set.wm2d
- Physically drawn gears at 2:1 ratio using ANSI involute curve standard.
- (126.24 KiB) Downloaded 282 times
Last edited by Silvertiger on Sat Jan 28, 2017 12:23 am, edited 1 time in total.
Philosophy is the beginning of science; not the conclusion.
re: WM2D Download Sections
Thank you for posting them. I don't need any but other might have a use for them. And yes that one did look cool.
"Our education can be the limitation to our imagination, and our dreams"
So With out a dream, there is no vision.
Old and future wheel videos
https://www.youtube.com/user/ABthehammer/videos
Alan
So With out a dream, there is no vision.
Old and future wheel videos
https://www.youtube.com/user/ABthehammer/videos
Alan
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
re: WM2D Downloads Section
Hi Silvertiger
Thank you for sharing your sims.
Unfortunately some members have not purchased
the software to run your free presentations.
Do not be surprised with a low poll rating.
Just look at historic poll result numbers.
Remember virtual model builders is one skill group here.
It would be good if the text translators rated how the model is Bessler compliant. i.e. What clue are present.
Also it would be good for Physical model translators rate how practical it is to build. With positive requests in context to a model.
Thank you for sharing your sims.
Unfortunately some members have not purchased
the software to run your free presentations.
Do not be surprised with a low poll rating.
Just look at historic poll result numbers.
Remember virtual model builders is one skill group here.
It would be good if the text translators rated how the model is Bessler compliant. i.e. What clue are present.
Also it would be good for Physical model translators rate how practical it is to build. With positive requests in context to a model.
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
re: WM2D Downloads Section
I have a couple of updated mechs here. I have had a great deal of trouble creating rims in AutoCAD and importing them into WM2D, as WM likes to shear the edges, but I now have a simple two-piece rim. (I eventually had to add a grip and drag it to specification). The other mech is the simplest ratchet in the world...only one spring.
- Attachments
-
- Simple Ratchet.wm2d
- (15.32 KiB) Downloaded 200 times
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- Simple Rim.wm2d
- (10.58 KiB) Downloaded 193 times
Philosophy is the beginning of science; not the conclusion.
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
re: WM2D Downloads Section
I finally figured out how to draw a rim in one piece. Here it is for download.
Rim Dimensions: 36" inside dia X 40" outside dia X 8" Dia Axle.
Two options: one has a crossbar and the other has a backboard.
Rim Dimensions: 36" inside dia X 40" outside dia X 8" Dia Axle.
Two options: one has a crossbar and the other has a backboard.
- Attachments
-
- 36iD x 40oD Rim x 8D Axle 01.wm2d
- Has a backboard support
- (11.47 KiB) Downloaded 131 times
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- 36iD x 40oD Rim x 8D Axle.wm2d
- Has a crossbar support
- (11.56 KiB) Downloaded 145 times
Philosophy is the beginning of science; not the conclusion.
- Wubbly
- Aficionado
- Posts: 727
- Joined: Sat Jun 06, 2009 2:15 am
- Location: A small corner of the Milky Way Galaxy
- Contact:
re: WM2D Downloads Section
Hi Silver.
Here's some code I've been working on lately. It draws a ring, but it draws it in two parts, then you have to join the sides together with a keyed joint or anchor them.
Copy the text from the attached file and paste it into the script editor (or change the extension from TXT to WBS and load it into the script editor).
Change the variables in the main subroutine at the end:
NumSides =
OuterRadius =
InnerRadius =
NumSides is the number of sides each half of the ring will have.
e.g. NumSides = 2 will create a square
NumSides = 4 will create an octagon
NumSides = 30 will look like a ring.
OuterRadius and InnerRadius can be whatever you want.
I think I got the bugs out of it, but there is no error checking (e.g. outer radius < inner radius or numsides = 0 etc.)
... come to think of it, I could probably modify the code to draw it with one polygon, but that's a project for another day.
Here's some code I've been working on lately. It draws a ring, but it draws it in two parts, then you have to join the sides together with a keyed joint or anchor them.
Copy the text from the attached file and paste it into the script editor (or change the extension from TXT to WBS and load it into the script editor).
Change the variables in the main subroutine at the end:
NumSides =
OuterRadius =
InnerRadius =
NumSides is the number of sides each half of the ring will have.
e.g. NumSides = 2 will create a square
NumSides = 4 will create an octagon
NumSides = 30 will look like a ring.
OuterRadius and InnerRadius can be whatever you want.
I think I got the bugs out of it, but there is no error checking (e.g. outer radius < inner radius or numsides = 0 etc.)
... come to think of it, I could probably modify the code to draw it with one polygon, but that's a project for another day.
- Attachments
-
- Draw_Ring.txt
- WMBasic script to draw a ring (or a hollow polygon).
- (4.95 KiB) Downloaded 143 times
- Wubbly
- Aficionado
- Posts: 727
- Joined: Sat Jun 06, 2009 2:15 am
- Location: A small corner of the Milky Way Galaxy
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re: WM2D Downloads Section
Couldn't get this thing out of my head. Here's the ring code updated for a single polygon and with a start angle added. You can also modify the center point of the polygon. This time the number of sides is the actual number of sides of the polygon. If you use it to make a ring, don't set numberOfSides too large. If you use 360, you would have a polygon with a side every degree which is probably overkill. I haven't tried it in a wheel build yet, so I don't know how it will react to other objects.
BTW, I need to thank Marchello for posting his ring code back in 2005 or so. It helped.
BTW, I need to thank Marchello for posting his ring code back in 2005 or so. It helped.
- Attachments
-
- Draw_Hollow_Polygon.txt
- (2.67 KiB) Downloaded 152 times
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
re: WM2D Downloads Section
Thanks for the upload Wubbly. I just use AutoCAD and import the drawing into WM. Before, I could could only draw it in two pieces, but yesterday I finally drew it as one piece. At least now users have your option as well as mine. :)
Edit: I am still on my several-years-long hunt for a buoyancy force script, as well as, at the very least, a script to draw a force between two objects. WM can only draw forces between the background and another object. The ability to draw an object and use it as a mobile background would also work.
Edit: I am still on my several-years-long hunt for a buoyancy force script, as well as, at the very least, a script to draw a force between two objects. WM can only draw forces between the background and another object. The ability to draw an object and use it as a mobile background would also work.
Philosophy is the beginning of science; not the conclusion.
- Wubbly
- Aficionado
- Posts: 727
- Joined: Sat Jun 06, 2009 2:15 am
- Location: A small corner of the Milky Way Galaxy
- Contact:
re: WM2D Downloads Section
Is this how you solved the problem? Add a vertex to the polygon in WM2D and drag it to the desired location?I have had a great deal of trouble creating rims in AutoCAD and importing them into WM2D, as WM likes to shear the edges, but I now have a simple two-piece rim. (I eventually had to add a grip and drag it to specification).
I tried the AutoCAD DXF route and it sheared one of the edges of the polygon when I imported the geometry into WM2D.
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
re: WM2D Downloads Section
Hey guys,
Here is also a sub() I created a while back. You can draw any circular arc segment you like, just setup the starting parameters to your choice. It can also add positive/negative chamfers at the end of the arc, might be useful for some special parts.
Here is also a sub() I created a while back. You can draw any circular arc segment you like, just setup the starting parameters to your choice. It can also add positive/negative chamfers at the end of the arc, might be useful for some special parts.
- Attachments
-
- arc_creator.txt
- (1.27 KiB) Downloaded 131 times
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
- Silvertiger
- Devotee
- Posts: 1059
- Joined: Thu Oct 06, 2011 1:12 pm
- Location: Henderson, KY
Re: re: WM2D Downloads Section
This is excellent Wubbly. I just tried it. It is very simple to use. I created a polygon with 90 sides and it worked just fine. I created one with 360 sides as well. It tasked the program a little longer to create, but I mounted it to a wheel and it rotated fine. Thank you for uploading this!Wubbly wrote:Couldn't get this thing out of my head. Here's the ring code updated for a single polygon and with a start angle added. You can also modify the center point of the polygon. This time the number of sides is the actual number of sides of the polygon. If you use it to make a ring, don't set numberOfSides too large. If you use 360, you would have a polygon with a side every degree which is probably overkill. I haven't tried it in a wheel build yet, so I don't know how it will react to other objects.
BTW, I need to thank Marchello for posting his ring code back in 2005 or so. It helped.
Do you have any ideas on how to write scripts for fluids, hydraulics, buoyancy, hoses, displacement, etc.? If not it's cool. Would you have any ideas on how to write a script to create an isolated force between two bodies, rather than the program's force button which only creates forces between the background and an object? Thanks.
Philosophy is the beginning of science; not the conclusion.