Steampunks

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agor95
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Steampunks

Post by agor95 »

If you have any technical questions on this helper web site then this is the place to ask.

The web site helps describe concepts.

It supports posts present in this discussion board.
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re: Steampunks

Post by agor95 »

I am re-writing the config files for the web site at this time.

Originally the site had a fallback position when the site was down.

However this appears not to be doing it's job.

So I am checking out why.

When that is completed I will post a message here.

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re: Steampunks

Post by agor95 »

For Your Information

Firefox about:cache

Chrome chrome://appcache-internals/#

These show what is being stored in your browser.

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re: Steampunks

Post by agor95 »

The base web site is back.
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Post by silent »

.
Last edited by silent on Mon Oct 04, 2021 3:10 pm, edited 1 time in total.
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re: Steampunks

Post by agor95 »

Hi silent

Just click on my monica agor95 and you will see my web site in the profile.

That is near the bottom right.

This means only registered members can use this method.


Note. Chrome appears to work better than Firefox on old operating systems.

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re: Steampunks

Post by ME »

From:
http://www.besslerwheel.com/forum/viewt ... 615#164615

for:
https://steampunks.ddns.net/tetrahedra.html#

-
Agor, the now unmodified local file is able to load the external "x3dom.css".

Then I tinkered
I have copied it locally and together with the .js put it in a local x3dom folder.
Also changed to reference to local.
Did the same with jquery.
Doesn't load.

For now, all the results are blank whatever I do. (Except for a dot in the top-left corner, and the "take a screenshot" text)
It may be possible this dot is the actual viewscreen (size 0x0), but I have yet to find out how to check this.

--ETA: added words in blue
Last edited by ME on Sun Jan 20, 2019 12:04 am, edited 3 times in total.
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re: Steampunks

Post by agor95 »

Thank you for doing the test.

Can you test the unmodified version as that works here?
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re: Steampunks

Post by ME »

It works in the browser (your version). When copied (as suggested) it doesn't locally.
Perhaps it's a browser setting.
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re: Steampunks

Post by agor95 »

Can other members follow the instructions given?

I like there to be more than two using this 'Gift' locally.

You see this allows members to help and pass 3D models around the Forum.

To answer your question - It is a browser security restriction deep down in it's operation.
The contents [web page] is a local file the links have to come from a web server.

I also found out this restriction and not wanting to lower security. I learned how to implement a web server on my systems; I have Linux and Windows.

However for the main members this 'Gift' is effective.

P.S. I look forward to more members giving positive operational results.
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re: Steampunks

Post by ME »

Can other members follow the instructions given?
I'm missing the addition: "because Marchello can't"... that would be true :-)

Those weird things: I had to toggle Javascript OFF to enable Javascript.
Probably some conflicting situation. Then it worked more or less.
---

As I'm unfamiliar with this"x3dom", I'm currently hacking the source to bits and pieces as I'm attempting to track and display the orientation.
It displays a lot when it hovers, not sure yet if it's usable to do funny stuff.

-Webserver
I'm not sure how annoying such webserver would be when NOT in use, nor willing to find out for now....I just assume such thing will likely keep knibbling on the resources in the background, while hopefully not forcing the door wide open as it eats away when it knibbles out of sight.

Yet, to still get me the full pleasure of this x3dom thingy, I just added the complete source of x3dom to this source... the file is now a bit inefficiently large (exploded from almost 5k to 1 meg) but it seems to work just fine without additional need to tinkering around with boring (but perhaps necessary) stuff (luckily).
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re: Steampunks

Post by agor95 »

Good to here you have it working.

I agree implementing a web server is overkill for a simple 3D presentation method.

It would help if others did the same so we can confirm it's working with others.

As it uses javascript I expect you have that switched on now.

In the text of the local file you will see ViewPort and a section called Main Frame Start.

The ViewPort is the camera's location. Rotating the model is moving the camera.

Rotate the Model then click 'D' and then 'V'.

The text in green INFO Viewport is what you need. Rotate and then press 'V' to get details of difference view positions.

merging the javascript into the local file is again overkill.

There is the manifest approach <html lang="en" manifest="main_index.manifest">
This is commented out as I did not need it.

Could you go to the steampunk site via the link below and then try the original version?

https://steampunks.ddns.net/tetrahedra.html
Last edited by agor95 on Sun Jan 20, 2019 10:18 pm, edited 1 time in total.
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re: Steampunks

Post by ME »

I'm currently stuck on calculating the view-orientation.
So here is my current test-file (with included Library), and Gill's six orientations.
merging the javascript into the local file is again overkill.
Currently a webserver is the overkill, merging works.
Perhaps a matter of opinion. For instance, I think creating a new topic, and copy/paste all post, only to show a new title is overkill...
There is the manifest approach <html lang="en" manifest="main_index.manifest">
This is commented out as I did not need it.
Is see no difference
Rotate the Model then click 'D' and then 'V'.
As a proud newb, I created a live-update :-)
Attachments
Tetrahedron-20190120.zip
(205.52 KiB) Downloaded 295 times
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re: Steampunks

Post by agor95 »

Would you look to have this html file published on the steampunks site - with your name associated to it of cause?
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re: Steampunks

Post by ME »

Sure, but I'm still fiddling with it (I took the liberty to make a button out of that "screenshot")
As it is, it may be interesting for Gill Simo to pinpoint the orientations and form new insights.

Perhaps better to remove that library: from line 270 till down-there, but watch the HTML-tag). Saves bandwidth.
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