We All Need to Face Up to the Limits of OB torque
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We All Need to Face Up to the Limits of OB torque
If we are not to be fools on a fools' errand, then we cannot bury our heads in the sand in denial of the futility of misconceived expectations... having simply failed to think matters through properly. Given the stakes, and our earnestness in solving this case, let's not waste time or efforts on half-baked notions..
The following discussion is prompted by JC's closing conclusions on his latest blog; i wanted to address the issue here however as it's broadly relevant to everyone involved in the effort.
I suspect i'm also partly responsible for perhaps sowing seeds of misconception in my earlier analyses - conclusions from which i myself have moved on, but from which others may still be somewhat waylaid, and thus i feel obliged to clearly summarise the issue and its conclusions using rigorous logic and plain English.
We know Bessler's one-way wheels were under static torque when stationary, and were tied off to a ground fixture in order to hold them still.
In a statorless wheel - with no means of torquing the wheel against the earth via an external stator - it would seem the only possible source of static torque would be over-balancing torque; ie. the wheel's rotation allowed a weight to be lowered, which presumably had to be riding the wheel down, as if set against a rim-stop.
In support of this interpretation, Wolff was of the impression that the collisions he heard were indeed over-balancing weights landing on the descending side of the wheel (albeit perhaps imbued with more force or momentum than had been gained from their passive falling alone).
However there is a serious limitation in the way the energy yield from over-balancing evolves with RPM, which i'll now try to lay out straight:
• input GPE is determined by gravity * mass * height
• neither of these three components are time-dependent, and because of this, GPE is not speed-dependent; it makes no difference how quickly or slowly we raise our weights, we're going to be performing the same amount of work, spending the same amount of energy regardless
• thus at 1 RPM or 10 RPM, the input energy cost of GPE is constant and unchanging
• if we look at how output kinetic energy evolves with regards to RPM though, it's a completely different story:
• at say 10 RPM, the weight spends half as much time over-balancing as it does when at 5 RPM; gravity however is a constant acceleration, so if you spend half as long under its influence, you gain half as much momentum..
• so the per-cycle momentum yield (from gravity and time) is a function of time and thus velocity, irrespective of the fact that the gravity, mass and height parameters aren't changing; at twice the RPM, an over-balancing wheel gains half as much momentum for the same drop..
• we can further refine this conclusion by factoring in the consideration that our net mass and angular inertia is also constant over a cycle; since momentum is a function of inertia and velocity, if the former is necessarily constant, then the specific component of momentum gain that's falling off with RPM is simply speed; as RPM's increase, we're gaining less speed from each successive drop, because we spend less time per cycle under gravity's constant acceleration. Capiche? Simples.
• hence each lift costs the same input energy / work done, but the increase in RPM's we get from dropping them each cycle is necessarily decreasing as net RPM's accumulate
• if we look now at the kinetic energy equation - i'll just use the linear form for simplicity - it's 'half the mass times the velocity squared', ie. for a given amount of mass / inertia, each doubling of velocity corresponds to four times the energy..
• NOW CONCENTRATE! - if input energy (our GPE) is constant, then the amount of velocity rise each successive drop is going to yield must necessarily diminish inversely to the half-square of whatever the current velocity; in other words, PE:KE symmetry is being enforced by giving you less velocity per cycle, the faster you go..
• to put it another way, after an overbalancing 'power-stroke', your new system KE will be whatever it was prior to the drop, plus that constant per-cycle GPE.
Thus in conclusion, it is mathematically impossible to break unity via over-balancing torque alone.
If Bessler's wheels did only apply passive over-balancing toque, then there must be an effective GPE asymmetry on offer somewhere, ie. reducing the effective input energy cost of GPE with rising RPM. That is, if you can't gain energy on the output side of the interaction, then you're left with just the input side..
Although i currently still believe the prospect of discount GPE is slim to nil, it's only right to at least summarise any factors that might lead to an exploit in this direction:
• for one thing, at local or 'mechanical' scales at least, gravity can be considered effectively constant regardless of any constant vertical speed
For example consider a simple paternoster - counter-balanced lift cars, one descending as another rises - so long as the speed is constant, both cars experience a constant 1 G, invariant of their rising / descending speed. Inertia and Newton's 3rd law ('N3') still apply of course, but perhaps there's some way of applying an effective N3 violation, such that say a 1 Joule GPE input relative to the lift car performs more than 1 J of lift, specifically with regards to the absolute 'height' component in the ground reference frame.
To be sure though, it is N3 that is enforcing relative vs absolute GPE symmetry in this example. In other words, such an exploit - buying cut-price GPE - would ultimately depend upon an effective N3 violation, albeit manifesting as an asymmetry between relative vs absolute changes in input GPE / work done.
I simply have not had time to completely eliminate such a possibility as yet, hence why i mention it. However, again, this is the only circumstance in which passive over-balancing torque could ever be mathematically consistent with over-unity efficiency.
That proviso dealt with, i want to move on to other considerations, now assuming that no such GPE discount is possible; instead, looking at what would necessarily be involved in gaining excess kinetic energy from the drop:
• as noted, velocity-gain per cycle is a direct function of effective G-time per cycle, itself directly a function of RPM
• our objective is thus implicitly deigning to decouple the velocity-gain yield from the drop time / available G-time at a given RPM
• we can raise G-time only by slowing the RPM's - as by inertial torque from the ice-skater effect perhaps, but this necessarily increasing our moment of inertia ('MoI'); any extra momentum we thus gain each cycle is in the 'inertia' component of momentum, rather than the all-important 'velocity' component with which KE squares..
• ..furthermore, converting that momentum gain's inertial component back into velocity requires pulling mass back in against centrifugal force, the gain in rotational kinetic energy precisely equal to the work so done against CF force.
Again, this results in the usual impasse in which your net system energy, after using the ice-skater effect to speed up, is inescapably whatever you had before, plus whatever work you've just performed against CF force. Decoupling the cost / benefit relationship there seems intrinsically impossible, because CF force also squares with angular velocity, just as KE does.
In summary of the above points thus far, then, the final action in an OU interaction cycle cannot be a passive over-balancing torque, and also cannot be work done against CF force per the ice-skater effect. Both interactions are inevitably and necessarily bound to solve to unity.
However, there's another obvious alternative to manipulating G-times:
• what if the weight wasn't riding the wheel down, but was instead torquing the wheel (or else accelerating some other part) against an internal 'pseudo-stator'?
• this pseudostator would obviously be in the pseudostatic reference frame of the gravity vector, sinking counter-angular-momentum to gravity and time while applying torque to the wheel
• in other words, another way to try to decouple velocity / KE gains from a given drop-time is to torque the wheel against gravitating weights, such that the wheel is going faster than they are, ie. no longer dependent on their passive drop time / RPM for the per-cycle gain in velocity and thus KE
Just by way of crummy example, in the mechanism below scissorjacks are employed as linear levers cranking the wheel against a co-rotating part:
..as you can see it's utterly futile as-is, but for perhaps demonstrating that conventional OB torque might not be the only game in town; non-OB torque is possible, and can decouple wheel speed (or that of some other internal part) from whatever effective G-time of the weights as a function of their independent RPM. Evidently something more artful than the above cycle is required however, presumably involving collisions and better coordination..
In conclusion then, the take-home is this:
• if you're designing for passive OB torque, you need discount input GPE to break unity, necessarily implying an effective N3 violation while lifting. IOW if your supposed 'trick' isn't an effective discount in one or more of GPE's 'GMH' components, you're going nowhere.
• if however you feel you've eliminated the possibility of cut-price GPE (ie. getting more lift than actual work done) for that fixed amount of input work, you must squeeze an excess of output work, which can only be in the 'velocity' component of momentum and KE.
Presumably this excess velocity has to be accumulated piecemeal via internal inelastic collisions..
However there is one last point that i believe really precludes passive OB as the main form of torue:
• the speed-dependent characterstic of the exploit
B's wheels had a preferential RPM, below which they gained momentum (specifically its 'velocity' component), and above which, they shed it.
The source / sink can only have been gravity * time.
Over-speeding a passively over-balancing wheel would not incur resistance - it'd quite happily overspeed as fast as you're willing to torque it, you'd think..
But moreover - and here's the real clincher - B intimated that while time-consuming to build, it was possible to embody the exploit in a wheel that turned very slowly, but with great torque, all while emitting a steady chatter.. (paraphrasing)
Suffice to say these characteristics are starkly at odds with those of passive OB torque.
Rather, they can only be consistent with an effective N3 exploit sinking counter-angular-momentum to gravity and time; each cycle involves production of both torque and counter-torque; it is the balance of the asymmetry between them, as regards the momenta sourced or sunk from or to G*t, that is inverting either side of whatever their preferential RPM.
IOW, the hypothetical slow torquey wheel B alludes to is the key to all of this; whatever exploit you're considering, it has be able to explain that high-torque, low-displacement wheel he tells us is time-consuming, but possible. Thus if such a wheel does involve over-balancing weights, it also necessarily involves production of internal counter-torques that prevent the wheel from simply keeling freely to lower the weights. This implies an ongoing asymmetric interaction between co-rotating angular inertias, the balance of which is somehow a direct function of system RPM.
Again, for clarity, i believe we can be certain that the constancy of speed under positive or negative load as when unloaded per Wolff's report can likewise be extrapolated as inherent behaviour to the low-speed / high-torque embodiment B describes; it'll resist overspeeding with just as much negative torque as positive when under-speed.
TL;DR - passive over-balancing torque cannot be the main source of torque in an over-unity wheel, unless you have a relative vs absolute input GPE asymmetry resulting from an effective N3 violation while lifting, however even this could not explain the preferential RPM of B's wheels, which instead is only reconcilable with the RPM determining the sign of an effective N3 break sourcing and sinking momentum (velocity!) from and to gravity and time. In particular, OB torque seems entirely inadequate to explain the hypothetical high-torque, low-speed embodiment B alludes to, or the preferential RPM under positive or negative load as reported by Wolff.
ETA: - i'd also mention MT 41 in relation to this point - the original print using an inflected 'A' on one side to denote that the interaction - although still employing a conventional (and thus inappropriate) stator - can be considered in either direction - radial lifts with angular drops (IE. over-balancing torque), or else angular lifts with radial drops...
The following discussion is prompted by JC's closing conclusions on his latest blog; i wanted to address the issue here however as it's broadly relevant to everyone involved in the effort.
I suspect i'm also partly responsible for perhaps sowing seeds of misconception in my earlier analyses - conclusions from which i myself have moved on, but from which others may still be somewhat waylaid, and thus i feel obliged to clearly summarise the issue and its conclusions using rigorous logic and plain English.
We know Bessler's one-way wheels were under static torque when stationary, and were tied off to a ground fixture in order to hold them still.
In a statorless wheel - with no means of torquing the wheel against the earth via an external stator - it would seem the only possible source of static torque would be over-balancing torque; ie. the wheel's rotation allowed a weight to be lowered, which presumably had to be riding the wheel down, as if set against a rim-stop.
In support of this interpretation, Wolff was of the impression that the collisions he heard were indeed over-balancing weights landing on the descending side of the wheel (albeit perhaps imbued with more force or momentum than had been gained from their passive falling alone).
However there is a serious limitation in the way the energy yield from over-balancing evolves with RPM, which i'll now try to lay out straight:
• input GPE is determined by gravity * mass * height
• neither of these three components are time-dependent, and because of this, GPE is not speed-dependent; it makes no difference how quickly or slowly we raise our weights, we're going to be performing the same amount of work, spending the same amount of energy regardless
• thus at 1 RPM or 10 RPM, the input energy cost of GPE is constant and unchanging
• if we look at how output kinetic energy evolves with regards to RPM though, it's a completely different story:
• at say 10 RPM, the weight spends half as much time over-balancing as it does when at 5 RPM; gravity however is a constant acceleration, so if you spend half as long under its influence, you gain half as much momentum..
• so the per-cycle momentum yield (from gravity and time) is a function of time and thus velocity, irrespective of the fact that the gravity, mass and height parameters aren't changing; at twice the RPM, an over-balancing wheel gains half as much momentum for the same drop..
• we can further refine this conclusion by factoring in the consideration that our net mass and angular inertia is also constant over a cycle; since momentum is a function of inertia and velocity, if the former is necessarily constant, then the specific component of momentum gain that's falling off with RPM is simply speed; as RPM's increase, we're gaining less speed from each successive drop, because we spend less time per cycle under gravity's constant acceleration. Capiche? Simples.
• hence each lift costs the same input energy / work done, but the increase in RPM's we get from dropping them each cycle is necessarily decreasing as net RPM's accumulate
• if we look now at the kinetic energy equation - i'll just use the linear form for simplicity - it's 'half the mass times the velocity squared', ie. for a given amount of mass / inertia, each doubling of velocity corresponds to four times the energy..
• NOW CONCENTRATE! - if input energy (our GPE) is constant, then the amount of velocity rise each successive drop is going to yield must necessarily diminish inversely to the half-square of whatever the current velocity; in other words, PE:KE symmetry is being enforced by giving you less velocity per cycle, the faster you go..
• to put it another way, after an overbalancing 'power-stroke', your new system KE will be whatever it was prior to the drop, plus that constant per-cycle GPE.
Thus in conclusion, it is mathematically impossible to break unity via over-balancing torque alone.
If Bessler's wheels did only apply passive over-balancing toque, then there must be an effective GPE asymmetry on offer somewhere, ie. reducing the effective input energy cost of GPE with rising RPM. That is, if you can't gain energy on the output side of the interaction, then you're left with just the input side..
Although i currently still believe the prospect of discount GPE is slim to nil, it's only right to at least summarise any factors that might lead to an exploit in this direction:
• for one thing, at local or 'mechanical' scales at least, gravity can be considered effectively constant regardless of any constant vertical speed
For example consider a simple paternoster - counter-balanced lift cars, one descending as another rises - so long as the speed is constant, both cars experience a constant 1 G, invariant of their rising / descending speed. Inertia and Newton's 3rd law ('N3') still apply of course, but perhaps there's some way of applying an effective N3 violation, such that say a 1 Joule GPE input relative to the lift car performs more than 1 J of lift, specifically with regards to the absolute 'height' component in the ground reference frame.
To be sure though, it is N3 that is enforcing relative vs absolute GPE symmetry in this example. In other words, such an exploit - buying cut-price GPE - would ultimately depend upon an effective N3 violation, albeit manifesting as an asymmetry between relative vs absolute changes in input GPE / work done.
I simply have not had time to completely eliminate such a possibility as yet, hence why i mention it. However, again, this is the only circumstance in which passive over-balancing torque could ever be mathematically consistent with over-unity efficiency.
That proviso dealt with, i want to move on to other considerations, now assuming that no such GPE discount is possible; instead, looking at what would necessarily be involved in gaining excess kinetic energy from the drop:
• as noted, velocity-gain per cycle is a direct function of effective G-time per cycle, itself directly a function of RPM
• our objective is thus implicitly deigning to decouple the velocity-gain yield from the drop time / available G-time at a given RPM
• we can raise G-time only by slowing the RPM's - as by inertial torque from the ice-skater effect perhaps, but this necessarily increasing our moment of inertia ('MoI'); any extra momentum we thus gain each cycle is in the 'inertia' component of momentum, rather than the all-important 'velocity' component with which KE squares..
• ..furthermore, converting that momentum gain's inertial component back into velocity requires pulling mass back in against centrifugal force, the gain in rotational kinetic energy precisely equal to the work so done against CF force.
Again, this results in the usual impasse in which your net system energy, after using the ice-skater effect to speed up, is inescapably whatever you had before, plus whatever work you've just performed against CF force. Decoupling the cost / benefit relationship there seems intrinsically impossible, because CF force also squares with angular velocity, just as KE does.
In summary of the above points thus far, then, the final action in an OU interaction cycle cannot be a passive over-balancing torque, and also cannot be work done against CF force per the ice-skater effect. Both interactions are inevitably and necessarily bound to solve to unity.
However, there's another obvious alternative to manipulating G-times:
• what if the weight wasn't riding the wheel down, but was instead torquing the wheel (or else accelerating some other part) against an internal 'pseudo-stator'?
• this pseudostator would obviously be in the pseudostatic reference frame of the gravity vector, sinking counter-angular-momentum to gravity and time while applying torque to the wheel
• in other words, another way to try to decouple velocity / KE gains from a given drop-time is to torque the wheel against gravitating weights, such that the wheel is going faster than they are, ie. no longer dependent on their passive drop time / RPM for the per-cycle gain in velocity and thus KE
Just by way of crummy example, in the mechanism below scissorjacks are employed as linear levers cranking the wheel against a co-rotating part:
..as you can see it's utterly futile as-is, but for perhaps demonstrating that conventional OB torque might not be the only game in town; non-OB torque is possible, and can decouple wheel speed (or that of some other internal part) from whatever effective G-time of the weights as a function of their independent RPM. Evidently something more artful than the above cycle is required however, presumably involving collisions and better coordination..
In conclusion then, the take-home is this:
• if you're designing for passive OB torque, you need discount input GPE to break unity, necessarily implying an effective N3 violation while lifting. IOW if your supposed 'trick' isn't an effective discount in one or more of GPE's 'GMH' components, you're going nowhere.
• if however you feel you've eliminated the possibility of cut-price GPE (ie. getting more lift than actual work done) for that fixed amount of input work, you must squeeze an excess of output work, which can only be in the 'velocity' component of momentum and KE.
Presumably this excess velocity has to be accumulated piecemeal via internal inelastic collisions..
However there is one last point that i believe really precludes passive OB as the main form of torue:
• the speed-dependent characterstic of the exploit
B's wheels had a preferential RPM, below which they gained momentum (specifically its 'velocity' component), and above which, they shed it.
The source / sink can only have been gravity * time.
Over-speeding a passively over-balancing wheel would not incur resistance - it'd quite happily overspeed as fast as you're willing to torque it, you'd think..
But moreover - and here's the real clincher - B intimated that while time-consuming to build, it was possible to embody the exploit in a wheel that turned very slowly, but with great torque, all while emitting a steady chatter.. (paraphrasing)
Suffice to say these characteristics are starkly at odds with those of passive OB torque.
Rather, they can only be consistent with an effective N3 exploit sinking counter-angular-momentum to gravity and time; each cycle involves production of both torque and counter-torque; it is the balance of the asymmetry between them, as regards the momenta sourced or sunk from or to G*t, that is inverting either side of whatever their preferential RPM.
IOW, the hypothetical slow torquey wheel B alludes to is the key to all of this; whatever exploit you're considering, it has be able to explain that high-torque, low-displacement wheel he tells us is time-consuming, but possible. Thus if such a wheel does involve over-balancing weights, it also necessarily involves production of internal counter-torques that prevent the wheel from simply keeling freely to lower the weights. This implies an ongoing asymmetric interaction between co-rotating angular inertias, the balance of which is somehow a direct function of system RPM.
Again, for clarity, i believe we can be certain that the constancy of speed under positive or negative load as when unloaded per Wolff's report can likewise be extrapolated as inherent behaviour to the low-speed / high-torque embodiment B describes; it'll resist overspeeding with just as much negative torque as positive when under-speed.
TL;DR - passive over-balancing torque cannot be the main source of torque in an over-unity wheel, unless you have a relative vs absolute input GPE asymmetry resulting from an effective N3 violation while lifting, however even this could not explain the preferential RPM of B's wheels, which instead is only reconcilable with the RPM determining the sign of an effective N3 break sourcing and sinking momentum (velocity!) from and to gravity and time. In particular, OB torque seems entirely inadequate to explain the hypothetical high-torque, low-speed embodiment B alludes to, or the preferential RPM under positive or negative load as reported by Wolff.
ETA: - i'd also mention MT 41 in relation to this point - the original print using an inflected 'A' on one side to denote that the interaction - although still employing a conventional (and thus inappropriate) stator - can be considered in either direction - radial lifts with angular drops (IE. over-balancing torque), or else angular lifts with radial drops...
Last edited by MrVibrating on Tue Dec 28, 2021 11:35 pm, edited 4 times in total.
- cloud camper
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Re: We All Need to Face Up to the Limits of OB torque
Hey Mr V - happy new year to you and I am always interested in reading your posts.
I have no working wheels but I am mystified that with your apparent math and physics background you just don't see the futility of weights always traveling in smooth controlled arcs and circles.
I am not smarter than anyone else but if you consider all the point masses individually following their own mathematically controlled orbits, you have symmetry in that there is no gain possible as all you're doing is exchanging GPE for KE and then back again.
If you think about it, all the point masses in your wheel could be added up vectorialy to produce a single point mass and orbit for the whole wheel that we already know is conservative.
Every point mass is then following it's own conservative path so how does adding more point masses ever produce a gain?
So there is no point in spinning multiple masses in the wheel as each point mass is following a conservative path that all add up to zero.
It just seems all this should be obvious to someone as proficient in math and physics as yourself and I wonder why you never consider the possible influence of CF or impacts to create a break in symmetry.
The only way I can see a path forward is to try and engineer disruptions in the smooth symmetry that would possibly allow outside energy into the system.
Kinda like football - you can always cheat at the margins but midfield is tough!
Anyhoo-- good luck!!
I have no working wheels but I am mystified that with your apparent math and physics background you just don't see the futility of weights always traveling in smooth controlled arcs and circles.
I am not smarter than anyone else but if you consider all the point masses individually following their own mathematically controlled orbits, you have symmetry in that there is no gain possible as all you're doing is exchanging GPE for KE and then back again.
If you think about it, all the point masses in your wheel could be added up vectorialy to produce a single point mass and orbit for the whole wheel that we already know is conservative.
Every point mass is then following it's own conservative path so how does adding more point masses ever produce a gain?
So there is no point in spinning multiple masses in the wheel as each point mass is following a conservative path that all add up to zero.
It just seems all this should be obvious to someone as proficient in math and physics as yourself and I wonder why you never consider the possible influence of CF or impacts to create a break in symmetry.
The only way I can see a path forward is to try and engineer disruptions in the smooth symmetry that would possibly allow outside energy into the system.
Kinda like football - you can always cheat at the margins but midfield is tough!
Anyhoo-- good luck!!
Last edited by cloud camper on Wed Dec 29, 2021 1:00 am, edited 5 times in total.
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Re: We All Need to Face Up to the Limits of OB torque
My take on any argument that his wheels were gravity powered PM (either via N3 violation, asymmetric interactions, collisions , impacts, CF, or etc.) is nothing that we know of has ever shown any of those things, including his wheels. They weren't gravity wheels until somebody builds a gravity wheel to prove it. If the one way wheels' static torque makes anyone think they were gravity wheels, then how did he squeeze excess work out of gravity? Collisions are a show stopper.MrV. wrote:In conclusion then, the take-home is this:
• if you're designing for passive OB torque, you need discount input GPE to break unity, necessarily implying an effective N3 violation while lifting. IOW if your supposed 'trick' isn't an effective discount in one or more of GPE's 'GMH' components, you're going nowhere.
• if however you feel you've eliminated the possibility of cut-price GPE (ie. getting more lift than actual work done) for that fixed amount of input work, you must squeeze an excess of output work, which can only be in the 'velocity' component of momentum and KE.
Presumably this excess velocity has to be accumulated piecemeal via internal inelastic collisions..
If as you say, you can't change any of the input components - the gravitational constant, or the mass of a weight, or the height of the wheel, then you're going nowhere.
Last edited by eccentrically1 on Wed Dec 29, 2021 12:16 am, edited 1 time in total.
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Re: We All Need to Face Up to the Limits of OB torque
No one has ever proven you wrong other than possibly B who prominently displays collisions as an integral part of the wheel mechanism in MT138.Collisions are a show stopper.
The purpose of a collision can be therefore a complete reversal of vectorial CF energy back into the wheel turning normally unuseable CF into actual energy the wheel can use.
Weights gain force from their own swinging!
Last edited by cloud camper on Wed Dec 29, 2021 12:49 am, edited 3 times in total.
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Re: We All Need to Face Up to the Limits of OB torque
How do the hammermen show collisions being an integral part of the mechanism? All I see is a child’s game. He says you have to apply the game a different way. In that context, the collisions could be exactly what you don’t want to apply.
“Vectorial CF energy”? That’s new to me. You’ll have to explain how that works.
“Vectorial CF energy”? That’s new to me. You’ll have to explain how that works.
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Re: We All Need to Face Up to the Limits of OB torque
All point masses in rotation about an axis are subject to compression in the radial direction outward due to constant radial acceleration inward.
This is a vector quantity that exists until rotation ceases. A vector force is a force with a direction.
This is a vector quantity that exists until rotation ceases. A vector force is a force with a direction.
Last edited by cloud camper on Wed Dec 29, 2021 1:30 am, edited 2 times in total.
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Re: We All Need to Face Up to the Limits of OB torque
Right, but how does that help?
If a weight collides centrifugally outward against the rim, you have to redirect that force tangentially in the direction of rotation, if I’m reading that right. Do you have an idea how that would work?“cc” wrote: The purpose of a collision can be therefore a complete reversal of vectorial CF energy back into the wheel turning normally unuseable CF into actual energy the wheel can use.
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Re: We All Need to Face Up to the Limits of OB torque
Yes I have an idea - but I need to simulate several aspects before I can make any coherent statements!
A collision against a slanted board at 45 deg is one possible crude solution but I believe there are better ones!
Also I believe B used springs to produce a more efficient impact. Modern stainless steel springs can have an efficiency of 90% - this goes against the radial CF force that is squared - so quite a bit of energy can be returned in theory.
Then we must add that that at impact, all previous CF goes to zero making it very easy to retract a weight.
So we use CF on the way out to advantage then retract the weight when CF is zero. There is your COE violation right there!
A collision against a slanted board at 45 deg is one possible crude solution but I believe there are better ones!
Also I believe B used springs to produce a more efficient impact. Modern stainless steel springs can have an efficiency of 90% - this goes against the radial CF force that is squared - so quite a bit of energy can be returned in theory.
Then we must add that that at impact, all previous CF goes to zero making it very easy to retract a weight.
So we use CF on the way out to advantage then retract the weight when CF is zero. There is your COE violation right there!
Last edited by cloud camper on Wed Dec 29, 2021 3:47 am, edited 6 times in total.
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Re: We All Need to Face Up to the Limits of OB torque
LOL it was only intended to demonstrate an alternative to OB torque, ie. radial displacements torquing the wheel at a higher RPM than theirs, so decoupling the drop time from the wheel's RPM. So it wasn't an attempt at a gain mechanism, just to be absolutely clear.cloud camper wrote: ↑Wed Dec 29, 2021 12:06 am Hey Mr V - happy new year to you and I am always interested in reading your posts.
I have no working wheels but I am mystified that with your apparent math and physics background you just don't see the futility of weights always traveling in smooth controlled arcs and circles.
I am not smarter than anyone else but if you consider all the point masses individually following their own mathematically controlled orbits, you have symmetry in that there is no gain possible as all you're doing is exchanging GPE for KE and then back again.
If you think about it, all the point masses in your wheel could be added up vectorialy to produce a single point mass and orbit for the whole wheel that we already know is conservative.
Every point mass is then following it's own conservative path so how does adding more point masses ever produce a gain?
So there is no point in spinning multiple masses in the wheel as each point mass is following a conservative path that all add up to zero.
It just seems all this should be obvious to someone as proficient in math and physics as yourself and I wonder why you never consider the possible influence of CF or impacts to create a break in symmetry.
The only way I can see a path forward is to try and engineer disruptions in the smooth symmetry that would possibly allow outside energy into the system.
Kinda like football - you can always cheat at the margins but midfield is tough!
Anyhoo-- good luck!!
Neither am i suggesting any particular mechanism; just pointing out the inherent limits of OB torque, compared to the characteristics required of a Bessler wheel.
Happy hols to you too tho..
Last edited by MrVibrating on Wed Dec 29, 2021 4:02 am, edited 1 time in total.
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Re: We All Need to Face Up to the Limits of OB torque
..and for those wondering about collisions; just try and formulate OU without them..
• primarily, collisions instantly and equitably redistribute unilateral momentum gains, consolidating them into a divergent inertial frame
OU means fixing the unit energy cost of momentum - principally its 'velocity' component - invariant of some range of RPM. IOW the same amount of input energy / work done causing the same amount of system acceleration each cycle, for a succession of such cycles.
The number of times the cycle needs repeating to break unity is a function of the ratio of interacting inertias in the collisions; as a crude shortcut it can be easily remembered as the sum of the inertia ratio +1, so eg. for a 1:1 inertia ratio we'd hit mechanical unity on the 2md cycle and 150% on the third, then 200% at the fourth etc.. For a 3:1 ratio the unity threshold would be 4 cycles, for 125% on the fifth, 150% on the sixth, etc. etc. (per the toys page - although there's other solutions possible, ie. a 1:1 inertia ratio but dissipating 75% of input energy on two collisions per cycle would also solve to unity at 4 cycles and 125% at the fifth).
The maths are simple:
• p=mV
• KE=½mV²
..or their angular equivalents. Just work out how to fix the unit energy cost of momentum to any value in spite of some range of accumulating RPM, and there'll inevitably be some threshold number of cycles below which the system's under-unity, and above which, over.
Do the maths, and you'll understand why collisions are essential to tricking the conservation laws into making or destroying energy; the momentum source / sink (the only one possible in a statorless system) is gravity and time..
To get the overview of how OU (and UU!) works because of the rules and not in spite of them, just put pen to paper and do the maths!
• primarily, collisions instantly and equitably redistribute unilateral momentum gains, consolidating them into a divergent inertial frame
OU means fixing the unit energy cost of momentum - principally its 'velocity' component - invariant of some range of RPM. IOW the same amount of input energy / work done causing the same amount of system acceleration each cycle, for a succession of such cycles.
The number of times the cycle needs repeating to break unity is a function of the ratio of interacting inertias in the collisions; as a crude shortcut it can be easily remembered as the sum of the inertia ratio +1, so eg. for a 1:1 inertia ratio we'd hit mechanical unity on the 2md cycle and 150% on the third, then 200% at the fourth etc.. For a 3:1 ratio the unity threshold would be 4 cycles, for 125% on the fifth, 150% on the sixth, etc. etc. (per the toys page - although there's other solutions possible, ie. a 1:1 inertia ratio but dissipating 75% of input energy on two collisions per cycle would also solve to unity at 4 cycles and 125% at the fifth).
The maths are simple:
• p=mV
• KE=½mV²
..or their angular equivalents. Just work out how to fix the unit energy cost of momentum to any value in spite of some range of accumulating RPM, and there'll inevitably be some threshold number of cycles below which the system's under-unity, and above which, over.
Do the maths, and you'll understand why collisions are essential to tricking the conservation laws into making or destroying energy; the momentum source / sink (the only one possible in a statorless system) is gravity and time..
To get the overview of how OU (and UU!) works because of the rules and not in spite of them, just put pen to paper and do the maths!
Last edited by MrVibrating on Wed Dec 29, 2021 4:29 am, edited 2 times in total.
Re: We All Need to Face Up to the Limits of OB torque
Il y a un stator dans la roue !
certes il tourne sur lui même mais n'en reste pas moins statique, je parle du moyeu.
reste à trouver par quel moyen prendre appuis sur ce dernier pour alléger les poids remontants, tel une main accompagnant la remonté.
tout un programme a s'arracher les cheveux!! s'il en reste.
Bonne et heureuse année 2022 à tous.
J.B
There’s a stator in the wheel!
Of course it turns on itself but remains no less static, I speak of the hub.
It remains to be found how to take hold of the latter to lighten up the weights, such as a hand accompanying the ascent.
a whole program to pull your hair out!! if there are any left.
Happy New Year 2022 everyone.
J.B
certes il tourne sur lui même mais n'en reste pas moins statique, je parle du moyeu.
reste à trouver par quel moyen prendre appuis sur ce dernier pour alléger les poids remontants, tel une main accompagnant la remonté.
tout un programme a s'arracher les cheveux!! s'il en reste.
Bonne et heureuse année 2022 à tous.
J.B
There’s a stator in the wheel!
Of course it turns on itself but remains no less static, I speak of the hub.
It remains to be found how to take hold of the latter to lighten up the weights, such as a hand accompanying the ascent.
a whole program to pull your hair out!! if there are any left.
Happy New Year 2022 everyone.
J.B
La propriété, c'est le vol!
P.J. PROUDHON
P.J. PROUDHON
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Re: We All Need to Face Up to the Limits of OB torque
FWEIW.
The thing that every one is over looking, is translating motion. Normally with translating motion, weights go around and around in a circle but don't rotate. I don't quite understand it but, it seams like they have the unique ability to do both, simultaneously, under the right conditions. Which I should have thought an impossibility!
What I'm suggesting is; the wheel can be balanced and out of balance at the same time. Please don't ask me how it could do that. Maybe I'm wrong----------------------Sam
The thing that every one is over looking, is translating motion. Normally with translating motion, weights go around and around in a circle but don't rotate. I don't quite understand it but, it seams like they have the unique ability to do both, simultaneously, under the right conditions. Which I should have thought an impossibility!
What I'm suggesting is; the wheel can be balanced and out of balance at the same time. Please don't ask me how it could do that. Maybe I'm wrong----------------------Sam
Last edited by Sam Peppiatt on Wed Dec 29, 2021 12:08 pm, edited 1 time in total.
cloud camper profoundly wrote
I think you're saying zero plus zero equals zero.cloud camper profoundly wrote: ↑Wed Dec 29, 2021 12:06 am . .. .. .
. .. .. . <answer?>
- So there is no point in spinning multiple masses
in the wheel as each point mass is following a
conservative path that all add up to zero.
create a break in symmetry
. .. .. . <how? anyone's guess.>
Kinda like football - you can always cheat at the margins but midfield is tough!*
Anyhoo-- good luck!!
Do I have that right?
Where's a mathematician when you need one!?
*when the referees need a direct phone line during a game to a group of ref's in NYC, you know something isn't right.
........................¯\_(ツ)_/¯
¯\_(ツ)_/¯ the future is here ¯\_(ツ)_/¯
Advocate of God Almighty, maker of heaven and earth and redeemer of my soul.
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All rights reserved. Do not even quote me w/o my expressed written consent.
¯\_(ツ)_/¯ the future is here ¯\_(ツ)_/¯
Advocate of God Almighty, maker of heaven and earth and redeemer of my soul.
Walter Clarkson
© 2023 Walter W. Clarkson, LLC
All rights reserved. Do not even quote me w/o my expressed written consent.
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Re: We All Need to Face Up to the Limits of OB torque
If collisions were the answer to OU, you’d need weights made of a material that is also OU. IOW not just perfectly elastic, but would bounce higher and higher after each impact.
Re: We All Need to Face Up to the Limits of OB torque
You know you can model collision in different ways.
You can use centrifugal force as collision.
You can use spring as collision.
I don't think collision alone explain OU. I think a secondary force acting during collision and blend in some frame of reference.
You can use centrifugal force as collision.
You can use spring as collision.
I don't think collision alone explain OU. I think a secondary force acting during collision and blend in some frame of reference.
I would trade everything to see her again, even a perpetual motion machine…