MT 24 Magic Pulsation

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preoccupied
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Re: MT 24 Magic Pulsation

Post by preoccupied »

I added some gold weights to every spot and it moved. But it's just glitching all over the place. It's not obeying the laws of physics. One of the levers is just open constantly and I removed some weights and even the spring I can't seem to get it to bend now. This program is super glitchy. Is there another program that I could use to make a simulation? Now that the simulation isn't as complicated can someone else do a simulation on their program?
Last edited by preoccupied on Tue Apr 19, 2022 6:40 pm, edited 1 time in total.
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Re: MT 24 Magic Pulsation

Post by Robinhood46 »

i was rather hoping you were going to succeed Preoccupied.
Algodoo does nothing but mess about for me too, and i was pretty convinced it would be better once i am able to run it on my PC, instead of my laptop. From what you are saying it will not be much of an improvement.
I think your wheel is about 16M in diameter. Big wheels were giving me a lot more hassle, than the more recent ones, with a diameter of only 3 or 3.5 M.
If you click right on the background and select "zoom to scene", does it zoom in or not? You may have a component(s) somewhere that is affecting the wheel that you cant see.
If you triple click left rapidly, on any individual component, does it select each and every identical component, or is there one, or more, that are not selected? If they are not all selected, this means they are not identical, for one reason or another, and this could also have an influence on the movement.
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Re: MT 24 Magic Pulsation

Post by preoccupied »

Maybe I'm not attaching the weights correctly. I redrew a mt24 smaller and when I tried to attach weights to it it twitched randomly. I am gluing a circle to one of the levers.
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Re: MT 24 Magic Pulsation

Post by Robinhood46 »

I'm afraid i can't help with "twitched randomly".
I can't picture exactly what you mean, it isn't something i have experienced.
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Re: MT 24 Magic Pulsation

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This is as far as I could get but the thing just twitches randomly after I attached circles to one of the levers.
Screenshot (41).png
It should remain open on the right side and close on the left but it's twitching randomly and not obeying any laws of physics. I think this is the real Bessler's Wheel that we are all looking for here.
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Re: MT 24 Magic Pulsation

Post by Tarsier79 »

P why don't you post the Algodoo file. Maybe it will help to solve the problems?
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Re: MT 24 Magic Pulsation

Post by preoccupied »

It won't let me add .phz file on forum. I just tried.
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Re: MT 24 Magic Pulsation

Post by Fletcher »

I just opened the picture attachment and noticed a few things.

The center circle isn't 'centered' (assuming the axle fulcrum is at the center of rotation). It appears offset, and to which the pivots and springs are attached etc.

Secondly, on closer inspection of the pivot joint connection points appear to not all be the same relative position i.e. it seems from the pic that they are not accurately placed, and the same for each mech set.

If so this puts different 'stresses' (leverage characteristics) on the parts that interact and they may not behave as you would expect as the sim begins to calculate.

Bottom line - scale and accuracy is important in the design and the sim build phase. Also try upping the sim iteration accuracy and then back it off when it behaves correctly. It may be overlap error 'spitting' parts apart. Check for non collision as RH talked about earlier.
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Re: MT 24 Magic Pulsation

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What is sim iteration accuracy? Really this design doesn't require accuracy. You can make a pretty messed up version of MT24 and this would still run as a perpetual motion machine as long as it's basically MT24. It's not my fault that gravity and springs don't work correctly in Algodoo. Can't you see that I discovered Bessler's Wheel? This is a real gravity wheel it will work. Why am I on a wild goose chase trying to use a crappy free simulation software? You all should be praising me for my insight! It's simple I know. But Bessler said it was.
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Re: MT 24 Magic Pulsation

Post by Fletcher »

hmmm .. I assume you can alter the number of frames per second Algodoo calculates at ? The higher the better usually (especially if there are overlap errors spitting objects apart i.e. objects mysteriously move apart (if set to collide/contact and overlap) and have residual velocity and energy because of this (it's not proof of free-energy, just the program trying to be accurate))). But it will slow the sim down as it has so much to calculate from frame to frame.

double hmmm .. simple, but maybe not that simple at a guess !

I figure if you can't get any one of the number of free kinematic sim programs to behave then you will have to build it, since it is so simple.

A build is the ultimate simulation after-all !

Then the praise will be sure to follow ..
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Re: MT 24 Magic Pulsation

Post by preoccupied »

My Algodoo drawing twitches and doesn't follow physics at all. What other kinematic sim programs are there? Anything is probably better than Algodoo.
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Re: MT 24 Magic Pulsation

Post by Fletcher »

preoccupied wrote: Wed Apr 20, 2022 12:22 amIt won't let me add .phz file on forum. I just tried.
Tarsier wrote:P why don't you post the Algodoo file. Maybe it will help to solve the problems?
Send a message (front page) to Scott (webmaster) asking to allow that file extension as an attachment to posts.

As for other free programs ask Mr Google - suggest "free kinematic simulation programs", or "free simulation programs".
Last edited by Fletcher on Wed Apr 20, 2022 3:29 am, edited 1 time in total.
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Re: MT 24 Magic Pulsation

Post by SHADOW »

Il faut ziper le fichier pour pouvoir le joindre.
J'invite à télécharger Algodoo pour visionner les tests de chacun.
J.B

You have to zip the file to be able to reach it.
I invite you to download Algodoo to view everyone’s tests.
J.B.
Last edited by SHADOW on Wed Apr 20, 2022 6:01 am, edited 1 time in total.
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Re: MT 24 Magic Pulsation

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I think that my wheel will provide the constant force of springs pulling. Or at its most efficient the constant falling weights that stretch the spring. It won't be the weight falling straight down but the weight falling on the folding levers. Which is just about as much as one weight constantly falling because there are two weights. That's it at its most efficient. It would turn and explode if not for centrifugal force that would pull the spring back out. So when centrifugal force reaches the force of the spring it stops applying more force on the wheel and it stays at that speed. The maximum speed is centrifugal force equal to the springs tension. Maybe it's a good idea not to use the most efficient spring possible because that might make a dangerous wheel that moves super fast. I think that a weak spring and just about any weight would work for the wheel.
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Re: MT 24 Magic Pulsation

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Do you guys think that I should give away the wheel for free and not patent it? If you think that I should patent it, do you want in on it? Anybody want to expedite the process with me? I think that I would find building a wheel or learning to use a simulation software to be challenging for me. But I found the working design. This is Bessler's wheel. I can't promise a dollar amount but if I make money on this shit I could give recognition and at least some kind of money to those that help me. I don't know how much I would make on a perpetual motion machine. I want to be a trillionaire.
"It's not the size of the dog in the fight, it's the size of the fight in the dog." - Mark Twain
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