Wheel of Destiny...

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iacob alex
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Wheel of Destiny...

Post by iacob alex »

.....at : https://youtu.be/YN6mCocYVsU
Silent's first sketch(My latest wheel...topic/Mon Feb 18,2019 ) is a common perception of the reality , pertaining to the essential mechanical equivalence "on the paper " : one way rotation of two masses ( a simple unbalanced leverage ) , due to a continuous torque difference on the same side of the fulcrum...as a result of the motion of a single "mass" ( circus performer ).
The deep meaning suggestion can be to replace the human actor with a mass playing the gravity fall and the rotational effect ?
Wheel of Destiny is something true and accurate as...a lever ?!
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re: Wheel of Destiny...

Post by Georg Künstler »

Hi Alex,
yes, this is the first attempt.
But the actor makes his own movements.
Like a parasite, therefore we have a look to the parasitic oscillation.
The Wheel like to get rid of him and is acting in a Rotation.

You can substitute the man with a rolling cylinder, but the cylinder will not jump, as the actor does.

You Need a walker mechanism in the small Wheel, as like this man is doing it.

That is what I am trying,
hopefully my Carpenter can complete my carrier Wheel this week.
A Long way to go, But I think we are there.
Best regards

Georg
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re: Wheel of Destiny...

Post by iacob alex »

Hi Georg !
In my opinion the problem is not to "copy" the performer's motion , but to realize in some manner a continuous gravity unbalance / rotation due to the torque difference on the same side of the fulcrum.
A proposal was made as :
http://www.geocities.ws/iacob_alex/Some ... ext028.JPG
So , we need to play a variable arm ( long arm in the top position,short arm in the down position ) procedure , method of the "self" displacement of mass ,due to the gravity fall and rotational effect ( inertia ).
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re: Wheel of Destiny...

Post by raj »

Yes Georg.

A walker concept could work, if provided with an energy replenishing arrangement.

I suggest that you incorporate swinging weights with your rotating walker wheel whose swinging motion would provide the torque for continuous rotation.

Raj.
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re: Wheel of Destiny...

Post by Georg Künstler »

Hi Alex,
this motion is already included.
A hole is an endless Lever.

As you see the actor is Walking in a hole.
process:
Going to the left, the Lever is Extended,
Wheel is turning, the hole come to the other side,
going again to the left,
the lever arm is shortened.

When you have a look to the actor, he makes an delay function on the longest Lever arm Position,
also on the opposite side, he makes an delay function on the short Lever arm.

@Raj,
the function is also providing an energy replenishing Arrangement.
The Swinging cylinders do that for us.
I have described the position of the cylindrical weight after the Impact on my tread Gravityconverter.
We will see, it will be my Prove of concept, also without a sim.
Best regards

Georg
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re: Wheel of Destiny...

Post by Sam Peppiatt »

iacob alex,

I think you are right; slide the movable weight in on the up side, and out on the down side. If you can find a good way to shift the weight, (back and forth), the wheel will turn.
Also, by having one of the weights fixed, you only have to lift / shift one of them. That should be a big advantage.

The circus wheel is proof that it will work, and with only one cross bar.

Sam Peppiatt
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re: Wheel of Destiny...

Post by Georg Künstler »

Hi Sam Peppiatt
you wrote:
If you can find a good way to shift the weights, (back and forth), the wheel will turn.


This is not necessary
(back and forth),

only back or only forth walking is enough.

Because the Wheel is turning,
a step forth, forward will enlarge the Lever arm,
when the Wheel has turned by 180 degrees and you make
a step forth, forward you will shorten the Lever arm.
walking in one direction is enough.
Best regards

Georg
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Post by Sam Peppiatt »

Georg,

You got me! What can I say, I stand corrected! Sam
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re: Wheel of Destiny...

Post by iacob alex »

Hi !
You can test the simplest arrangement of two weights ( fixed mass-displaced mass ) leverage , if you employ a SINGLE arm from an "obscure" experiment , at : https://youtu.be/Rgp6gcSaF2Y
In the down position , the long arm is "self" changing into a short arm due to gravity...remind the Middle Ages "hinged arm" designs...
In the top position we need a "remake" of the starting gravity unbalance (short arm into a long arm)...THAT'S ALL !?...due to a "reliable assistance" ( gravity storage and centrifugal throw ?! )
Here is place for proposals...
Al_ex






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re: Wheel of Destiny...

Post by raj »

Georg, look closely again the video.
Unlike your walker wheel concept where your walker wheel rolls on the rim of the main wheel, the man in the video is walking, running and jumping on the OUTSIDE of the seesaw wheel, making sure to move further from and nearer to the axle of the seesaw.

Raj
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re: Wheel of Destiny...

Post by Georg Künstler »

Hi Raj,
It is covered in my concept.
My carrier wheel is not rolling as you decribe it in the main wheel, it is swinging.
The roll surface is not even.
The carrier wheel is rolling from dowel to dowel.
This stumbling is enough, so that the cylinders can swing from the axle to the rim and up.
On the other side the cylinders can swing to the axle and up.
The delay, or the reswinging of the cylinders is blocked.
They can only roll in one direction.
This will create the torque for the main wheel.
Best regards

Georg
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re: Wheel of Destiny...

Post by agor95 »

Georg Künstler

In your considerations can you look at the ratchet being springed?

So if the mass rolls back it rebounds.

The length and strength is sensitive. so I understand a simple hard stop ratchet
would be used.

Regards
[MP] Mobiles that perpetuate - external energy allowed
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re: Wheel of Destiny...

Post by raj »

Yes Georg.
I am sure you know exactly what you are doing.
I sincerely hope that you have taken care of latency of walker wheel rolling forward, in time to provide the expected torque.

Good luck.

Raj
Keep learning till the end.
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re: Wheel of Destiny...

Post by Sam Peppiatt »

To@'

By watching the circus wheel you can get a sense of how Bessler's last two wheels might have worked. The circus performer represents the sliding weight.
When he is at the top of the wheel, short radius, the fixed weight is at the bottom, being at a longer radius, it causes it to keel / stopped; or what I like to call a neutral position.

When the circus performer moves up and out to the left, at a longer radius than the fixed weight, the wheel will turn CCW. Or when he moves up and out to the right, again at a longer radius, the wheel will turn CW.

What I'm suggesting is, if you inhibit the sliding weight(s), prevent them from moving out the wheel will stop. Then if by pushing the wheel left or right, it would enable the sliding weight(s), the wheel would rotate in that direction, either CCW or CW.

Anyway, I think you can get the *idea* of it, Sam Peppiatt
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re: Wheel of Destiny...

Post by Georg Künstler »

Hi Sam,
your observation is right.
How can you make it without the artist ?

A sliding weight must be moved.
When gravity moves the sliding weight you always get a lost of high.
Then the system can not recover from this Point.
I think ME has explained that several times.

When you look at the Artist, he is making not only a side step, he makes also an up step. This movment you cannot achive with sliding weights.

My suggestion was therefore different.
The Artist will be substituted by a rolling cylinder.
In this case the cylinder will roll always in one direction, depending in which direction you turn the Wheel.
Up and down will be equal, so no gain, not torque.

Now we Change out construction in that way, that the Wheel can also swing sidewards.
if the complete side move of the Wheel is stopped suddenly, we get the up step of the artist.
the rolling cylinder will all step sidewards and up.

Like you hit a tambourine from the side.
https://en.wikipedia.org/wiki/Tambourine

All cylinders are moved at once, some are going to the rim, the others to the axle, but all go sidewards and up.
Best regards

Georg
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