Terragravitic Induction

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Senax
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Re: Terragravitic Induction

Post by Senax »

Senax wrote: Thu Nov 28, 2024 8:40 pm Image
The existence of Terra reaction energy can be demonstrated with a half swing of
a cycloid pendulum from start point to 6 o'clock continuing on as a conventional
pendulum's circular swing.

For equal start and finish heights the integrate pull to right for the cycloid section of
swing will be greater than the integrated pull to the left for the conventional section.

This difference in energy will lead to the pendulum rising above the starting point on
the left hand side. In other words there will be a gain in gravitational potential energy.

Experimentally it is probably easier to perform the inverse experiment using
push instead of pull.

A toy "Hot Car" starting at the beginning of the cycloid slope is allowed to progress onto the conventional slope where it will finish higher than its start point.

Th beauty of Hot Cars is that their wheels are so small that the the complicating factor of rotational energy is virtually eliminated.
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Roxaway59
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Re: Terragravitic Induction

Post by Roxaway59 »

Hi Senax, perhaps more importantly the cycloid pendulums swing would be faster.

Have you tried using this idea on a wheel?

Graham
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Re: Terragravitic Induction

Post by johannesbender »

Senax wrote: Fri Nov 29, 2024 6:09 pm
Senax wrote: Thu Nov 28, 2024 8:40 pm Image
The existence of Terra reaction energy can be demonstrated with a half swing of
a cycloid pendulum from start point to 6 o'clock continuing on as a conventional
pendulum's circular swing.

For equal start and finish heights the integrate pull to right for the cycloid section of
swing will be greater than the integrated pull to the left for the conventional section.

This difference in energy will lead to the pendulum rising above the starting point on
the left hand side. In other words there will be a gain in gravitational potential energy.

Experimentally it is probably easier to perform the inverse experiment using
push instead of pull.

A toy "Hot Car" starting at the beginning of the cycloid slope is allowed to progress onto the conventional slope where it will finish higher than its start point.

Th beauty of Hot Cars is that their wheels are so small that the the complicating factor of rotational energy is virtually eliminated.
Senax , well that sounds like a very simple experiment for someone like you , i would like to see the height increase you claim , perhaps a video when you finished building it .
Its all relative.
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Re: Terragravitic Induction

Post by Roxaway59 »

Hi Senax, as far as I can tell you can't increase the GPE of the pendulum just by moving from the cycloid to the normal swing but it may be possible to make use of the fact that they behave differently.

When the normal swing is compared with the cycloid swing the cycloid goes slightly higher and gets there faster.

Graham
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Re: Terragravitic Induction

Post by Tarsier79 »

Hi Senax, as far as I can tell you can't increase the GPE of the pendulum just by moving from the cycloid to the normal swing
When the normal swing is compared with the cycloid swing the cycloid goes slightly higher and gets there faster.
?

If it goes higher, it has raised the GPE. But does it actually go higher? The interrupted pendulum doesn't. I would doubt a cycloidal Pendulum does.
Last edited by Tarsier79 on Sat Nov 30, 2024 7:00 pm, edited 1 time in total.
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Re: Terragravitic Induction

Post by Roxaway59 »

Hi Tarsier79, this Algodoo sims shows what I was referring to.

Just pause after the swing and you will see that the cycloid one is slightly higher up.

I have only estimated the curve.

Graham
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Re: Terragravitic Induction

Post by Roxaway59 »

Note that I am not happy about using the ropes in Algodoo or about using air resistance because both can do weird things. It would be better done in WM2D.

Graham
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Re: Terragravitic Induction

Post by Fletcher »

Probably not - ropes, pulleys, rods, and springs, separators etc are massless elements - for ropes they will not follow the form of another object i.e. will not follow its shape - so you have to build a daisy chain of pinned together elements like you did in Algodoo - and while you can change the mass of each section down to near zero you also have to change the elasticity down to near zero ( then copy ) to stop unwanted bounce or overlap factor if accuracy is not high - and this will sap a bit of energy from the system ..

Unless you or someone else knows another way in WM to make effective ropes that conform to a shape ? - because it would be useful ..
Last edited by Fletcher on Sat Nov 30, 2024 8:17 pm, edited 1 time in total.
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Re: Terragravitic Induction

Post by Roxaway59 »

Well Fletcher if more care is taken it might be alright to stick with Algodoo to prove the point.

I will try some more sims tomorrow.

Graham
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Re: Terragravitic Induction

Post by Roxaway59 »

Fletcher I tried it again taking away air resistance and get the same result.

Graham
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Re: Terragravitic Induction

Post by Fletcher »

Correct me if I'm wrong Graham - it appears they both climb up to the same height to me - you'd need to meter it to see which one climbed higher but it would only be a insignificant difference from eyeballing it ..

The main observation is that neither climbs back to the same starting GPE .. well short of it which means there are other energy losses - probably in the daisy chain links or some such - in an ideal experiment both would climb back up to starting height to conserve energy ..

Try T79's suggestion of running an ideal "interrupted" pendulum swing comparison - this is when the pend swings down and on the ascending side the rope contacts a solid pin anchored to the background ( say half height ), so that the rope can't swing on - the bob still has its inertia and KE so then swings a tight radius around the interrupting pin ( new center of rotation ) and continues climbing upwards ..
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Re: Terragravitic Induction

Post by Roxaway59 »

Hi Fletcher, I've not been feeling so good today otherwise I would have spent more time on it.

It definitely goes just a little higher and tomorrow I will try a different approach and see if it still does it.

Graham
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Re: Terragravitic Induction

Post by Roxaway59 »

Hi Fletcher to begin with I want to show why I think this is real and not just a figment of Algodoo's imagination and then for what its worth I will explain why I think its real but I except that I could be wrong.

First here are a series of screen shots at various stages.

This first one simply shows the initial set up and I have simply added a small circle for the normal pendulum to swing into. I have placed it in the same location as the corner of the curve on the opposite side and gave that a rounded corner.
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Re: Terragravitic Induction

Post by Roxaway59 »

This next one shows the pendulums falling and you can see they are mirroring one another because the one with the cycloid has not yet made contact.
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Re: Terragravitic Induction

Post by Roxaway59 »

This one shows the pendulums at 6 o’clock just before contact is made and they are still mirroring one another.
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