A vertical (Y component only) force lifts each mass when it is between 80 and 90 degrees. This lift phase lasts for about 10 degrees of wheel travel.
Quadrant 2 is the torque phase that should accelerate the wheel.
A ramp in quadrant 3 forces the mass to retract to an inner radius.
A ramp in quadrant 4 and 1 keeps the mass retracted at the inner radius.
There is a break in the ramps so the mass can be lifted to the outer radius. At 80 degrees, the force kicks in again and lifts the mass to repeat the process. A MOD statement determines when to apply the force so it is lifted on each rotation of the wheel. The ramps eliminate the need for a Rod with an "ActiveWhen" statement to control the masses.
A previous version of this sim had the masses lifting from 90 to 100 degrees. It didn't work to say the least.
I would expect this simulation to keep accelerating, since an applied force is inputting energy into the system, but it doesn't. Depending on the initial angular velocity, the simulation either speeds up or slows down until it levels off at around some mean angular velocity. Friction is set to zero so that's not contributing to any slowdown.
Bessler's comments on MT015:
Bessler introduces the term "superior weight" which seems to indicate more weight on one side of the wheel, or overbalanced.Bessler wrote:This ratchet-wheel derives from the previous model, except that the tensions are somewhat longer and have an additional special weight at the external ends. From this drawing alone, however, nothing of the prime mover's source can be seen or deduced although the figure shows the superior weight.
In the simulation, the applied vertical force acts as the prime mover, however we still don't know what Bessler used as his "prime mover".