springs and magnets
Moderator: scott
re: springs and magnets
Hi julio .. as you probably already know magnetic force from permanent magnets is a conservative force.
Over at overunity forum https://overunity.com/ there is a whole section devoted to possible magnetic motors.
Just about every conceivable idea involving magnets is there in one form or another. Some coupled with gravity, some with springs and gravity etc. I recommend you read some of the threads and try to understand from the comments why these designs don't actually work in practice. Tho they appear that they should, especially ones like the V-gate and derivatives etc.
Basically if the magnetic force is strong enough to attract something then it is also strong enough not to release it at its closest separation, and it holds fast i.e. no continued rotation. What is referred to as the sticking point, or hump in the hill etc. Many ingenious methods have been tried to escape the sticking point or at least mitigate its effects.
As is always the case with any design that looks promising on paper, or in sim, or animation, the final proof of viability is to attempt a build. Then you can see for yourself what the problems are, or the positives, and that helps better understand the comments people make in the threads which do not always sink in at the time.
Best of luck in your research.
Over at overunity forum https://overunity.com/ there is a whole section devoted to possible magnetic motors.
Just about every conceivable idea involving magnets is there in one form or another. Some coupled with gravity, some with springs and gravity etc. I recommend you read some of the threads and try to understand from the comments why these designs don't actually work in practice. Tho they appear that they should, especially ones like the V-gate and derivatives etc.
Basically if the magnetic force is strong enough to attract something then it is also strong enough not to release it at its closest separation, and it holds fast i.e. no continued rotation. What is referred to as the sticking point, or hump in the hill etc. Many ingenious methods have been tried to escape the sticking point or at least mitigate its effects.
As is always the case with any design that looks promising on paper, or in sim, or animation, the final proof of viability is to attempt a build. Then you can see for yourself what the problems are, or the positives, and that helps better understand the comments people make in the threads which do not always sink in at the time.
Best of luck in your research.
I like the attempt to combine gravity- and magnetic-power. The dilemma of both alone is well known but I'd see a chance combining it. The example above has the sticky point at its bottom so without leverage, repelling and attracting forces would cancel out each other. But there's the leverage which helps here. Once the magnetic weights are on the repelling side they're lighter + have the shorter distance to the center. On top they easily get lifted and moved to the right side. That advantage is being canceled by the bottom lift where mecanical resistance is to overcome, so - zero. But then there're still weights closer and further from the center and this drives the wheel. Not? I'd give it a try.
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this is an interesting concept , i wonder if this can be simulated in WM2.
I do agree with Fletcher till a point. I wonder if you break the magnets into many pieces so the sheer weight of the heavy side would be enough to transfer tiny pieces, or convert them, to the lite side.
I'd really put this to some simulators, if any is capable to do such thing. Or find some formulas and do it the hard way to see if there is enough power to be able to do that. But like i said, you need instead of 4 chucks, 100 or more...
and also you might want to add weight between the center and the magnets that is moved, not just the weight of the magnets.
I do agree with Fletcher till a point. I wonder if you break the magnets into many pieces so the sheer weight of the heavy side would be enough to transfer tiny pieces, or convert them, to the lite side.
I'd really put this to some simulators, if any is capable to do such thing. Or find some formulas and do it the hard way to see if there is enough power to be able to do that. But like i said, you need instead of 4 chucks, 100 or more...
and also you might want to add weight between the center and the magnets that is moved, not just the weight of the magnets.